jintiao / FXAA
FXAA for unity
☆18Updated 6 years ago
Alternatives and similar repositories for FXAA:
Users that are interested in FXAA are comparing it to the libraries listed below
- A Game-Ready Hair Authoring Tool☆34Updated 5 years ago
- ☆30Updated 7 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Shader Examples☆26Updated 6 years ago
- Linear algebra library for Unity, written completely in Burst☆14Updated last year
- A working fork of ScriptableRenderPipeline☆22Updated 5 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- A collection of weird camera effects☆42Updated 4 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19Updated 7 years ago
- ☆20Updated 6 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 8 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- fast parallel image processing on the CPU, using Unity C# jobs and Burst compilation☆21Updated 6 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 6 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Experimental applications and home of AppModules, a wide-ranging app toolkit.☆55Updated 3 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- ☆14Updated 7 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- ☆26Updated 6 years ago
- custom procedural sky renderers for HDRP☆60Updated 9 months ago