alexismorin / SalonLinks
A Game-Ready Hair Authoring Tool
☆34Updated 6 years ago
Alternatives and similar repositories for Salon
Users that are interested in Salon are comparing it to the libraries listed below
Sorting:
- custom procedural sky renderers for HDRP☆64Updated last year
- modular particle system using compute shaders.☆31Updated 6 years ago
- A collection of weird camera effects☆42Updated 4 years ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆55Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- Unity Editor scripts for preprocessing CC0 Textures☆53Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆54Updated last year
- Blender viewport renderer using the Unity Engine☆30Updated 2 years ago
- Pack any color data into texture channels.☆25Updated last year
- Import a MagicaVoxel project to Unity using the new VFX Graph☆82Updated 2 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- An Ivy Generator for Unity5.x☆17Updated 9 years ago
- ☆22Updated 4 years ago
- ☆32Updated 3 years ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆41Updated 5 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 7 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 3 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 11 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 5 years ago
- Worldspace MatCap example for the medium article☆31Updated 8 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 4 years ago
- Ambient lighting probe sampling☆47Updated 5 years ago