Hertzole / HertzVox-2
An efficient and easy to use voxel framework for Unity.
☆30Updated 4 years ago
Alternatives and similar repositories for HertzVox-2:
Users that are interested in HertzVox-2 are comparing it to the libraries listed below
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.☆8Updated 4 years ago
- GOAP generation tool for Unity☆19Updated 5 years ago
- Voxel engine made in C# for Unity☆46Updated 4 years ago
- Terraced like procedural terrain made with Unity DOTS☆22Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆21Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" course☆16Updated 2 years ago
- A lightning-fast, memory-efficient ECS framework for making games☆12Updated 2 years ago
- An example Unity asset processor that automatically imports colliders.☆19Updated 3 years ago
- A voxel engine for Unity using the DOTS framework☆11Updated 4 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.☆59Updated 4 years ago
- A work-in-progress cubic voxel framework for the Unity game engine.☆16Updated 2 years ago
- A toolsuite created to make Unity development easier☆30Updated last week
- ☆12Updated 5 years ago
- Object pooling library for C# and Unity3D☆14Updated 11 months ago
- ☆16Updated 4 years ago
- Collection of Unity shader copypastas and gotchas☆14Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- A simple and powerful logging tool for Unity games☆19Updated 4 years ago
- Attributes and Property Drawers/Decorators for Unity☆23Updated last year
- Additional types and functionality☆24Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago