Hertzole / HertzVox-2Links
An efficient and easy to use voxel framework for Unity.
☆30Updated 5 years ago
Alternatives and similar repositories for HertzVox-2
Users that are interested in HertzVox-2 are comparing it to the libraries listed below
Sorting:
- Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.☆58Updated 4 years ago
- Voxel engine made in C# for Unity☆47Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- Zero Allocation Strings☆20Updated 2 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" course☆16Updated 2 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 5 years ago
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- Unity plugin for managing multiple layers of UI Screens in games.☆22Updated 2 years ago
- GOAP generation tool for Unity☆19Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 7 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Unity library for evaluating generic biased randomized results.☆27Updated 4 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- A Unity System to Implement Multiple GUI Themes☆20Updated 5 years ago
- A new customizable and dynamic Input alternative for Unity, based on the New Input System☆27Updated 3 months ago
- Archived Unity voxel project. GNU General Public License v3.0.☆18Updated 7 years ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆30Updated 2 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A voxel engine written in C# using Unity3D☆22Updated 7 months ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- Infinite islands generation☆21Updated 6 years ago
- Library of procedural generation code for use in Unity☆58Updated 2 months ago