mintlu8 / bevy_stat_queryLinks
A bevy framework for implementing complex RPG stat systems.
☆32Updated 5 months ago
Alternatives and similar repositories for bevy_stat_query
Users that are interested in bevy_stat_query are comparing it to the libraries listed below
Sorting:
- Editable lookup curve for Bevy☆58Updated 3 weeks ago
- A Bevy plugin to selectively blur regions of the screen☆66Updated 11 months ago
- Data-driven content generation for Bevy☆81Updated 2 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 7 months ago
- Tiny macros for bailing on failure☆37Updated last week
- ☆71Updated last year
- Billboard text and texture support for bevy☆102Updated last year
- A navigation system for video games written in Rust.☆66Updated last week
- ☆48Updated 5 months ago
- Microlibrary for adding anchoring to UI☆43Updated last month
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆85Updated 4 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆55Updated 3 weeks ago
- adds trait queries to the bevy game engine☆115Updated 5 months ago
- Allows you to use coroutine in Bevy☆70Updated 2 months ago
- A flexible `bevy_state` alternative☆30Updated 4 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆54Updated 3 months ago
- ☆68Updated 5 months ago
- Minimalistic state machine for Bevy Game Engine.☆38Updated 3 weeks ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆56Updated 3 weeks ago
- Mesh based bevy text implementation.☆44Updated 3 weeks ago
- A bevy plugin adding edge detection post-processing effect☆26Updated 8 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆81Updated last month
- Lightning fast tilemaps for bevy.☆86Updated 11 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆78Updated this week
- RTS-style camera controls plugin for Bevy Engine☆82Updated 5 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆101Updated 4 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆25Updated 4 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆84Updated this week
- A bevy plugin for rendering grass☆60Updated 6 months ago
- ☆22Updated 8 months ago