janhohenheim / bevy_ahoyView external linksLinks
A fun 3D Kinematic Character Controller for Bevy
☆84Feb 7, 2026Updated last week
Alternatives and similar repositories for bevy_ahoy
Users that are interested in bevy_ahoy are comparing it to the libraries listed below
Sorting:
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Feb 7, 2026Updated last week
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Jan 29, 2026Updated 2 weeks ago
- Quake .map files for the Bevy game engine.☆51Dec 23, 2024Updated last year
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆120Feb 7, 2026Updated last week
- Another hybrid sdf engine for bevy☆30Jan 13, 2026Updated last month
- Calculate physical correct sun movement from desired day/night duration and max sun height☆22Feb 8, 2026Updated last week
- Text effects library for the Bevy game engine.☆64Updated this week
- Input manager for Bevy.☆231Updated this week
- Source engine inspired Bevy FPS player movement controller plugin☆267Jan 18, 2026Updated 3 weeks ago
- A sprouting integration of the Firewheel audio engine☆110Jan 28, 2026Updated 2 weeks ago
- .CUR and .ANI cursor file support for Bevy☆14Feb 4, 2026Updated last week
- Bevy modding engine powered by WASI☆65Feb 7, 2026Updated last week
- Powerful tooltips for Bevy☆35Jan 16, 2026Updated last month
- Tool to auto-generate documentation for Rhai source code.☆18Nov 28, 2023Updated 2 years ago
- A plugin for bevy that allows you to easily load config files☆16Sep 4, 2024Updated last year
- A personal application framework☆101Updated this week
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆32Mar 31, 2025Updated 10 months ago
- A very lightweight bevy ui framework with just the most important bits of bevy_sickle_ui☆13Jan 6, 2026Updated last month
- TrenchBroom integration, .map, and .bsp loading for Bevy☆112Feb 9, 2026Updated last week
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Feb 1, 2026Updated 2 weeks ago
- A flexible `bevy_state` alternative☆34Jan 23, 2026Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆47Nov 3, 2025Updated 3 months ago
- Animation graphs in Bevy!☆172Updated this week
- Crates used to parse, read, and write in the MIDI format☆23Sep 25, 2025Updated 4 months ago
- Unconventional framework for making games in Bevy☆30Jan 22, 2026Updated 3 weeks ago
- Generic cellular automaton plugin for bevy.☆72Feb 2, 2026Updated 2 weeks ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆91Feb 10, 2026Updated last week
- ☆22Nov 27, 2025Updated 2 months ago
- Self-documenting systems and simpler plugins in Bevy☆45Oct 9, 2025Updated 4 months ago
- Easy automatic database syncing from your bevy app for persistence☆21Nov 17, 2025Updated 2 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last week
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated 3 weeks ago
- The friendly tool for writing game dialogue in Rust☆269Feb 2, 2026Updated 2 weeks ago
- ☆22Jun 24, 2025Updated 7 months ago
- A Bevy plugin to render point clouds.☆53Jan 18, 2026Updated 3 weeks ago
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated last month
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Apr 29, 2025Updated 9 months ago
- Multiplayer fps game made in bevy using Quake maps☆24Aug 17, 2025Updated 5 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆27Updated this week