A fun 3D Kinematic Character Controller for Bevy
☆94Mar 2, 2026Updated last week
Alternatives and similar repositories for bevy_ahoy
Users that are interested in bevy_ahoy are comparing it to the libraries listed below
Sorting:
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆40Feb 7, 2026Updated last month
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Mar 2, 2026Updated last week
- Quake .map files for the Bevy game engine.☆52Dec 23, 2024Updated last year
- Another hybrid sdf engine for bevy☆31Jan 13, 2026Updated last month
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆126Mar 1, 2026Updated last week
- Calculate physical correct sun movement from desired day/night duration and max sun height☆21Feb 8, 2026Updated last month
- A sprouting integration of the Firewheel audio engine☆116Feb 14, 2026Updated 3 weeks ago
- Text effects library for the Bevy game engine.☆65Feb 11, 2026Updated 3 weeks ago
- Input manager for Bevy.☆244Mar 1, 2026Updated last week
- Source engine inspired Bevy FPS player movement controller plugin☆269Jan 18, 2026Updated last month
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated 3 weeks ago
- Powerful tooltips for Bevy☆37Jan 16, 2026Updated last month
- A plugin for bevy that allows you to easily load config files☆16Sep 4, 2024Updated last year
- Tool to auto-generate documentation for Rhai source code.☆18Nov 28, 2023Updated 2 years ago
- Bevy modding engine powered by WASI☆74Feb 7, 2026Updated last month
- A personal application framework☆101Feb 28, 2026Updated last week
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- A very lightweight bevy ui framework with just the most important bits of bevy_sickle_ui☆13Jan 6, 2026Updated 2 months ago
- TrenchBroom integration, .map, and .bsp loading for Bevy☆114Mar 2, 2026Updated last week
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Feb 24, 2026Updated last week
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated last month
- Microlibrary for adding anchoring to UI☆47Feb 15, 2026Updated 3 weeks ago
- Animation graphs in Bevy!☆176Feb 27, 2026Updated last week
- Unconventional framework for making games in Bevy☆33Jan 22, 2026Updated last month
- Crates used to parse, read, and write in the MIDI format☆24Sep 25, 2025Updated 5 months ago
- Generic cellular automaton plugin for bevy.☆74Feb 2, 2026Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆93Feb 25, 2026Updated last week
- Self-documenting systems and simpler plugins in Bevy☆46Oct 9, 2025Updated 5 months ago
- ☆22Nov 27, 2025Updated 3 months ago
- Easy automatic database syncing from your bevy app for persistence☆21Nov 17, 2025Updated 3 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last month
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated last month
- The friendly tool for writing game dialogue in Rust☆272Mar 2, 2026Updated last week
- ☆21Jun 24, 2025Updated 8 months ago
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 2 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 3 weeks ago
- A Bevy plugin to render point clouds.☆52Feb 24, 2026Updated last week
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Apr 29, 2025Updated 10 months ago
- Multiplayer fps game made in bevy using Quake maps☆24Aug 17, 2025Updated 6 months ago