hankjordan / bevy_save
A framework for saving and loading game state in Bevy.
☆126Updated 5 months ago
Alternatives and similar repositories for bevy_save:
Users that are interested in bevy_save are comparing it to the libraries listed below
- Bevy plugin to help track progress and perform state transitions☆134Updated last month
- A reactive UI framework for Bevy☆143Updated 2 weeks ago
- Spatial datastructures for Bevy☆154Updated last month
- A prototype plugin providing a simple line drawing api for bevy.☆143Updated 6 months ago
- a library for generating 2D colliders for bevy apps from images☆90Updated last week
- Bevy plugin for a simple single-line text input widget.☆100Updated this week
- Billboard text and texture support for bevy☆98Updated 6 months ago
- Bevy plugin for localization using Fluent.☆131Updated last month
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆182Updated 3 weeks ago
- Collection of generic asset loaders for common file formats☆206Updated 2 weeks ago
- Event listening, bubbling, and callbacks☆183Updated 5 months ago
- A plugin that enables a subset of entity relationship features for bevy☆155Updated last month
- On-screen diagnostics☆104Updated 6 months ago
- A save/load framework for Bevy game engine.☆100Updated last month
- Source-inspired developer console plugin for the Bevy game engine.☆129Updated last week
- Use sprites in a 3d bevy scene.☆156Updated last month
- Data-driven content generation for Bevy☆77Updated last month
- h3r2tic's dolly abstraction layer for the bevy game framework☆153Updated 3 weeks ago
- Easing and simple animations for Bevy☆183Updated last month
- ☆130Updated last month
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆142Updated last month
- ☆137Updated last year
- A 2d tilemap library for bevy. With many useful algorithms/tools built in.☆155Updated 2 months ago
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆208Updated 3 weeks ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆78Updated last month
- adds trait queries to the bevy game engine☆100Updated last month
- Embed assets in your Bevy game☆167Updated last month
- Ad-hoc component insertion for bevy scenes☆73Updated 6 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated 5 months ago
- A bevy plugin for panning orthographic cameras☆183Updated this week