wujuju / UnityTerrain
☆14Updated 8 months ago
Alternatives and similar repositories for UnityTerrain:
Users that are interested in UnityTerrain are comparing it to the libraries listed below
- Unity-URP-LinearSpaceUI☆17Updated last year
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- ☆15Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- ☆11Updated last year
- ☆48Updated 5 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 3 years ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- LookdevCalibration☆14Updated 4 years ago
- ☆31Updated 3 years ago
- generate SH from HDRI☆17Updated 2 years ago
- Unity实现链表半透明排序☆24Updated 4 years ago
- RenderFeature HizCull☆13Updated 3 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- ☆21Updated 4 years ago
- ☆29Updated last year
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- ☆43Updated last month
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆45Updated 2 years ago
- 批量替换shader工具☆18Updated 9 months ago
- ☆23Updated 5 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- ☆27Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- NPREffect☆36Updated 5 years ago