sam20191128 / Houdini_PDG
☆22Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for Houdini_PDG
- ■■Finished■■Unity plugin of making ramp texture☆35Updated 3 months ago
- Convert curves to Texture☆39Updated 2 years ago
- ☆50Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 2 years ago
- ☆16Updated 3 months ago
- ☆29Updated last year
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆41Updated 7 months ago
- ☆29Updated 2 years ago
- ☆18Updated last year
- ☆43Updated this week
- generate SH from HDRI☆16Updated 2 years ago
- GUI for both ShaderLab and ShaderGraph☆34Updated 8 months ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆44Updated last year
- Generate Ramp Texture☆37Updated last year
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆44Updated 4 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆17Updated 6 months ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- Added support for real-time point light shadows of unity 2020 URP☆47Updated 3 years ago
- ground truth ambient occlusion in unity urp☆25Updated last year
- 知识与你分享~☆14Updated last year
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆34Updated 3 years ago
- Kawase dual filter blur for Unity URP☆14Updated last year
- TAA Unity URP Project☆18Updated 2 years ago
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆16Updated last year
- PreIntegrate Skin SSS LUT Generator for Unity.☆44Updated last year
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago