Jonazan2 / TinyJobLinks
A Job system implemented with a lock free stealing queue
☆29Updated 2 years ago
Alternatives and similar repositories for TinyJob
Users that are interested in TinyJob are comparing it to the libraries listed below
Sorting:
- Simple job system using standard C++☆75Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Core libraries and utilities☆36Updated 3 years ago
- Forward plus rendering using Vulkan☆45Updated 8 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Game engine☆60Updated last month
- Game Engine☆129Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Fiber based job system☆24Updated last year
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 3 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆23Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- A C++ game engine☆33Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆83Updated 3 weeks ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- A scalable pipeline tool for graphics applications to build assets.☆27Updated last year
- ☆43Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Updated this week
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- ☆11Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆47Updated 6 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago