Jonazan2 / TinyJobLinks
A Job system implemented with a lock free stealing queue
☆28Updated last year
Alternatives and similar repositories for TinyJob
Users that are interested in TinyJob are comparing it to the libraries listed below
Sorting:
- Core libraries and utilities☆35Updated 2 years ago
- Simple job system using standard C++☆71Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- A C++ game engine☆33Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 9 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Vulkan c helper library☆33Updated 3 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- String ID library & debugging tools☆46Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Game engine☆57Updated 7 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago