hanbollar / Poisson-Disk-SamplerLinks
Fast Poisson Disk Sampling - Optimally filling in a 3D mesh with point objects randomly and evenly
☆12Updated 8 years ago
Alternatives and similar repositories for Poisson-Disk-Sampler
Users that are interested in Poisson-Disk-Sampler are comparing it to the libraries listed below
Sorting:
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 4 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆61Updated last month
- ☆77Updated last month
- ☆15Updated last year
- A reference implementation of the SIGGRAPH 2022 paper, "Fast Evaluation of Smooth Distance Constraints on Co-Dimensional Geometry"☆11Updated last year
- C++ library for fast computation of neighbor lists in point clouds.☆61Updated last month
- C++ Shape Analysis and Geometry Processing☆40Updated last year
- A simple BVH data structure.☆22Updated 2 months ago
- Source code for paper "Parallel Computation of 3D Clipped Voronoi Diagrams"☆32Updated 2 months ago
- Source code for serveral papers on discrete Laplace operators on general polygons and polyhedral meshes☆41Updated last year
- ☆39Updated 3 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Updated 9 months ago
- ☆10Updated 6 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Updated 3 months ago
- Signed Distance Function from triangle mesh.☆95Updated 6 years ago
- Gradients/Hessians for optimizing with rotation variables.☆27Updated 2 years ago
- ☆52Updated last year
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆61Updated 7 months ago
- A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/…☆27Updated 4 years ago
- Hybrid arithmetic for geometric computation☆18Updated 5 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Topology optimization framework for linear elasticity.☆15Updated 3 years ago
- A C++ geometry processing library☆52Updated 4 years ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Updated 5 months ago
- Code for paper "P2M: A Fast Solver for Querying Distance from Point to Mesh Surface". ACM TOG (SIGGRAPH 2023).☆31Updated last year
- A CUDA BVH Build And Query Library☆36Updated 3 weeks ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆19Updated 4 months ago