Jurwen / Adaptive-grid-generationLinks
The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)
☆19Updated 10 months ago
Alternatives and similar repositories for Adaptive-grid-generation
Users that are interested in Adaptive-grid-generation are comparing it to the libraries listed below
Sorting:
- Indirect Predicates for Geometric Constructions☆47Updated 2 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- ☆63Updated 2 months ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated 2 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆31Updated last year
- Toolkit for Meshing in the Wild☆158Updated last week
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- ☆16Updated 7 months ago
- The code of paper "Robust Computation of Implicit Surface Networks for Piecewise Linear Functions" (SIGGRAPH 2022)☆14Updated 8 months ago
- GPU-accelerated triangle mesh processing☆264Updated last week
- ☆217Updated last month
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆36Updated 6 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 10 months ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/…☆28Updated 4 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated 11 months ago
- A simple BVH data structure.☆18Updated 11 months ago
- Surface Simplification using Intrinsic Error Metrics☆72Updated last year
- This is a fast GPU SPH framework☆20Updated 3 weeks ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- ☆51Updated last year
- Compute one-side Hausdorff distance between triangle meshes with error bound.☆28Updated 3 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 8 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 2 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆30Updated 2 weeks ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆51Updated 2 weeks ago