[SIGGRAPH'24] The code of paper "Adaptive grid generation for discretizing implicit complexes"
☆22Sep 25, 2024Updated last year
Alternatives and similar repositories for Adaptive-grid-generation
Users that are interested in Adaptive-grid-generation are comparing it to the libraries listed below
Sorting:
- The code of paper "Robust Computation of Implicit Surface Networks for Piecewise Linear Functions" (SIGGRAPH 2022)☆15Nov 20, 2024Updated last year
- This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)☆18Jul 8, 2024Updated last year
- ☆16Dec 24, 2024Updated last year
- ☆18Feb 19, 2018Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆24May 11, 2020Updated 5 years ago
- the code of paper "Boundary-Sampled Halfspaces: A New Representation for Constructive Solid Modeling" (SIGGRAPH 2021)☆20Jan 18, 2024Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024☆278Dec 17, 2024Updated last year
- Indirect Predicates for Geometric Constructions☆50Dec 17, 2025Updated 2 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Aug 23, 2024Updated last year
- A Fluid Simulator on GPU☆32Jul 1, 2021Updated 4 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Jun 11, 2024Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27May 16, 2022Updated 3 years ago
- Demo code for "A Unified Differentiable Boolean Operator with Fuzzy Logic" (SIGGRAPH 2024)☆32Jul 25, 2024Updated last year
- GPU-accelerated triangle mesh processing☆290Updated this week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Oct 29, 2025Updated 4 months ago
- an elegant, high-performance and user-friendly halfedge data structure☆89Jan 22, 2021Updated 5 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Sep 13, 2025Updated 5 months ago
- ☆228Jul 2, 2025Updated 8 months ago
- robust geometric predicates☆38Oct 26, 2020Updated 5 years ago
- Implementation of a sparse 64-tree with hashing and modifications. Based on https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracin…☆15Nov 19, 2025Updated 3 months ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated 3 weeks ago
- Finite-element library for analysis and adjoint-based gradient evaluation☆11Feb 6, 2026Updated last month
- ☆15Dec 11, 2024Updated last year
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Feb 4, 2024Updated 2 years ago
- ☆11Feb 13, 2017Updated 9 years ago
- An optimization algorithm for the design of pneumatic soft robots.☆14Jul 30, 2025Updated 7 months ago
- Fast and memory-efficient exact attention☆16Updated this week
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆16Dec 2, 2024Updated last year
- ☆18Apr 18, 2025Updated 10 months ago
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- Confidence driven image fusion based on TGV regularization☆11Dec 24, 2017Updated 8 years ago
- ☆23Nov 13, 2014Updated 11 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Mar 27, 2024Updated last year
- Vulkan sample to render efficient per-part IDs in CAD models☆12Oct 22, 2025Updated 4 months ago
- ☆21Jul 3, 2025Updated 8 months ago
- Multi-agent reinforcement learning for adaptive mesh refinement☆14Aug 15, 2023Updated 2 years ago
- Online Spatial Concept and Lexical Acquisition with Simultaneous Localization and Mapping☆10Sep 11, 2020Updated 5 years ago
- ☆16Nov 21, 2025Updated 3 months ago