WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer and a small writing component that creates POP Buffer binaries from obj files.
☆35Dec 8, 2016Updated 9 years ago
Alternatives and similar repositories for pop-buffer-demo
Users that are interested in pop-buffer-demo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Progressive encoding for 3D meshes☆65Mar 26, 2015Updated 11 years ago
- A bare-bones WebGL library.☆17Jun 17, 2015Updated 11 years ago
- Paper presentation☆16Apr 27, 2016Updated 10 years ago
- Dirt simple WebGL loader/renderer for Crocotile 3D files☆18Nov 9, 2016Updated 9 years ago
- Native C++ Renderer Sends Frame Buffer to Browser via WebSockets☆15May 12, 2014Updated 12 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is an optimization algorithm to optimize a list of paths to minimize the amount of time needed to draw the paths with a pen-plotter☆10Aug 17, 2018Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Jun 5, 2017Updated 9 years ago
- Public VectorayGen Documentation & Issue Tracking!☆12Mar 25, 2018Updated 8 years ago
- ☆14Jul 6, 2021Updated 5 years ago
- A non-intrusive bulk/unity C++ build tool for Visual Studio☆16Aug 7, 2020Updated 6 years ago
- Simulate scheduled AudioParam values☆10Nov 10, 2017Updated 8 years ago
- an easy way to set vertex data on a BufferGeometry☆28Jun 22, 2020Updated 6 years ago
- ☆21Feb 6, 2024Updated 2 years ago
- Experimental high precision n-body simulation for small n☆13Nov 29, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Two different WebGL picking models using color and alpha encoding☆14Jul 27, 2017Updated 9 years ago
- This is a short project using www.postgis.net , and www.github.com/pramsey/pointcloud to store efficentlly large point clouds in a www.…☆14Apr 14, 2015Updated 11 years ago
- streamable mouse drag data☆16Mar 5, 2013Updated 13 years ago
- Storage adapater for Gun database; adds local file system storage.☆17May 7, 2020Updated 6 years ago
- A library of distance and occlusion generation routines☆114Apr 13, 2026Updated 4 months ago
- Read a file and re-read it when it changes☆17Jan 27, 2017Updated 9 years ago
- Array type for Yjs☆13Oct 6, 2017Updated 8 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- ☆96Feb 22, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- CIS565 Final Project☆13Dec 8, 2014Updated 11 years ago
- ☆66Jul 17, 2017Updated 9 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆134Sep 4, 2017Updated 8 years ago
- ☆22Nov 17, 2013Updated 12 years ago
- A collection of data structures and utilities (C++11)☆22Sep 4, 2019Updated 6 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Jun 15, 2026Updated 2 months ago
- Very quick and easy integration of the Potree Viewer in React☆20Oct 22, 2021Updated 4 years ago
- LaTeX and LyX templates for technical reports written in English and Chinese languages.☆15May 21, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Feb 19, 2014Updated 12 years ago
- Mesh compression library, designed for rendering and speed.☆211Dec 12, 2025Updated 8 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆246Jan 31, 2023Updated 3 years ago
- Schedule playback for a loop sequence of Web Audio events (e.g. midi notes) using bopper clock source.☆26May 29, 2015Updated 11 years ago
- 3D Haar Descrete Wavelet Transform C++11 library (using OpenMP and SSE/SSE2/SSE3/AVX).☆17May 26, 2017Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 10 years ago
- A game engine editor-type camera for easy traversal through three.js scenes☆15May 19, 2020Updated 6 years ago