bhaettasch / pop-buffer-demo
WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer and a small writing component that creates POP Buffer binaries from obj files.
☆35Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for pop-buffer-demo
- Utilities to manipulate spherical images☆68Updated 6 years ago
- Signed Distance Function Sculpting☆51Updated 7 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- Physically based render equations☆38Updated 10 years ago
- WebGL-based Unified Particle System☆78Updated 7 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- ☆43Updated 6 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆166Updated 5 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 7 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- webGL2 path tracing experiment.☆36Updated 7 years ago
- Realtime smoke simulation & rendering using WebGL.☆46Updated 9 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆83Updated 6 years ago
- Implementation of trails with WebGL☆66Updated 11 years ago
- ☆49Updated 7 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆33Updated last year
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 6 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- ☆158Updated 8 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 2 years ago
- ☆32Updated 2 years ago