huailiang / ibl_projView external linksLinks
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
☆27Jun 20, 2021Updated 4 years ago
Alternatives and similar repositories for ibl_proj
Users that are interested in ibl_proj are comparing it to the libraries listed below
Sorting:
- simple frustum culling example☆13Feb 20, 2018Updated 7 years ago
- 清理 Unity 生成的 Library 文件夹(计划使用符号链接转存 Local 等Unity相关文件夹)删除API被注释掉了,想用自己改下☆11Jun 4, 2024Updated last year
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 6 years ago
- unity 集成c++ protobuf☆11May 3, 2019Updated 6 years ago
- 各种常见shadowmap 渲染技术对比☆27Jan 9, 2022Updated 4 years ago
- unity 和 Python TCP/UDP 通信☆25Nov 8, 2022Updated 3 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- unity 使用原生astc兼容性和性能测试☆31May 3, 2022Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Sep 13, 2018Updated 7 years ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 7 years ago
- Shader of PBR for Unity☆123Mar 28, 2021Updated 4 years ago
- a realistic eyeball shader for unity☆13Feb 19, 2021Updated 4 years ago
- ☆12Sep 16, 2021Updated 4 years ago
- unity 2021,urp 12.1.5 add fsr, gamma camera rendering in linear space☆15Oct 11, 2022Updated 3 years ago
- unity中lod分级减面工具SimplyGon, lod预览工具☆94May 22, 2020Updated 5 years ago
- 《游戏物理引擎开发》源码魔改☆14Oct 20, 2022Updated 3 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Simple Temporal Anti-Aliasing☆15Feb 8, 2016Updated 10 years ago
- Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试☆12Mar 30, 2021Updated 4 years ago
- 基于OpenGL实现的渲染引擎☆63Jan 16, 2020Updated 6 years ago
- 强化学习-游戏AI Trainning☆38Dec 9, 2018Updated 7 years ago
- Batched algorithm timeslicing☆17Apr 18, 2020Updated 5 years ago
- An example of indirect lighting made with Unity☆36Jul 17, 2021Updated 4 years ago
- ☆19Apr 28, 2020Updated 5 years ago
- Golang Distributed MMO Game Server☆19Feb 23, 2020Updated 5 years ago
- a neural network style transfer for video game☆22May 13, 2021Updated 4 years ago
- fast planar ssr for unity5.6☆44Jan 9, 2020Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- generate SH from HDRI☆19Feb 21, 2022Updated 3 years ago
- UniqueShadow for Unity 5.6+ version☆17May 27, 2018Updated 7 years ago
- ☆17Dec 31, 2017Updated 8 years ago
- 基于预渲染顶点色的水编辑器☆200May 15, 2018Updated 7 years ago
- https://lexdev.net/tutorials/case_studies/civilization_fogofwar.html☆19Sep 6, 2020Updated 5 years ago
- ☆49Sep 26, 2019Updated 6 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Sep 27, 2024Updated last year
- ☆27Nov 19, 2021Updated 4 years ago
- A simple matcap texture generator for Unity☆24Jan 25, 2022Updated 4 years ago
- ☆60May 23, 2023Updated 2 years ago
- 将所有导出到Lua的类型生成对应的EmmyLua插件的注释类型申明☆55Oct 5, 2019Updated 6 years ago