huailiang / ibl_projLinks
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
☆27Updated 4 years ago
Alternatives and similar repositories for ibl_proj
Users that are interested in ibl_proj are comparing it to the libraries listed below
Sorting:
- 各种常见shadowmap 渲染技术对比☆27Updated 3 years ago
- ☆42Updated 7 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- ☆30Updated 4 years ago
- ☆32Updated 2 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- ☆32Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆63Updated 5 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago
- GPU-Driven in Unity☆28Updated 4 years ago
- 一种基于RayMarching的体积光效果☆71Updated 7 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆39Updated 4 years ago
- generate SH from HDRI☆18Updated 3 years ago
- 知识与你分享~☆19Updated last year
- ☆41Updated 6 years ago
- ☆32Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- depthPeeling for unity☆30Updated 5 years ago
- Kawase dual filter blur for Unity URP☆16Updated 2 years ago
- Real-Time Deep Shadow Maps for Unity3D☆48Updated 6 years ago
- ☆53Updated 4 years ago
- ☆55Updated 2 years ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 5 years ago
- ☆22Updated 3 years ago
- A simple implement of SSR in Unity URP.☆14Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆81Updated 7 years ago