huailiang / Variants_ProjLinks
Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试
☆12Updated 4 years ago
Alternatives and similar repositories for Variants_Proj
Users that are interested in Variants_Proj are comparing it to the libraries listed below
Sorting:
- Unity-URP-LinearSpaceUI☆18Updated 2 years ago
- ☆33Updated 7 years ago
- 基于8叉树实现的体 素化阴影 unity技术团队建议大地形采用代替烘焙☆40Updated 4 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 6 years ago
- 四叉树管理大场景☆53Updated 7 years ago
- 动态骨骼GPU-Skinning☆24Updated 8 years ago
- ☆17Updated 8 years ago
- GPU 加速动画渲染(蒙皮)☆32Updated 7 years ago
- A project that solves the the UI rendering issue in the linear space.☆23Updated 5 years ago
- Simple and fast gpu skinning in unity.☆22Updated 5 years ago
- ☆49Updated 6 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Updated 5 years ago
- Playable integration for Unity Visual Scripting.☆30Updated 3 years ago
- Draw WireFrame of mesh in unity☆19Updated 7 years ago
- my lib☆24Updated 2 years ago
- Smart Unity AssetBundle Builder☆30Updated 7 years ago
- UV预览工具☆61Updated 6 years ago
- 一些对unity Shader GUI的拓展方法☆29Updated 7 years ago
- 本项目是 UniversalRP 的扩展库 支持自定义设置 URP 相机走 Gamma 还是 Linear 修复线性空间中的 UI 透明度差异问题, 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.☆14Updated 3 years ago
- Solution of Unity instancing mesh render with GPU culling.☆35Updated 3 years ago
- 编辑器下的界面工具集合☆35Updated 7 years ago
- runtime texture atlas☆49Updated 6 years ago
- ☆37Updated 9 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Updated 6 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆50Updated last year
- show opengl shader cycles☆19Updated 8 years ago
- A Unity SerializedPropertyTable from UnityEditor☆37Updated 2 years ago
- Unity 特效性能分析工具☆37Updated 6 years ago
- ☆68Updated last year