《游戏物理引擎开发》源码魔改
☆14Oct 20, 2022Updated 3 years ago
Alternatives and similar repositories for cyclone
Users that are interested in cyclone are comparing it to the libraries listed below
Sorting:
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 7 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Glory is a modular Game Engine currently in development.☆21Updated this week
- A star 3d pathfinding in 3d voxel environment in Unity3d☆27Nov 14, 2022Updated 3 years ago
- 在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图☆27Jun 20, 2021Updated 4 years ago
- My custom Universal Render Pipeline☆27Jan 15, 2023Updated 3 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆29Oct 21, 2019Updated 6 years ago
- A DSL for macro expansion ,in order to help framework develop☆27Jul 18, 2019Updated 6 years ago
- 一些共产主义与社会主义的学习资料☆15Mar 16, 2020Updated 5 years ago
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Feb 4, 2021Updated 5 years ago
- XGraph 是一款基于 Unity Editor 的可视化节点编辑器插件,专为行为树(Behavior Tree)、状态机(State Machine)、任务流(Task Flow)等图形化逻辑设计而开发。它采用 GraphView 作为核心框架,结合 Scriptabl…☆23Jan 30, 2026Updated last month
- 此仓库是我们小组在《计算机游戏开发》课程(深圳大学)的大作业,是一个模仿《slay the spire》的卡牌游戏☆10Jun 28, 2019Updated 6 years ago
- A graphical tool for viewing stdout as a spreadsheet.☆10Sep 7, 2021Updated 4 years ago
- Interactive, regex-based folding☆15Jun 15, 2015Updated 10 years ago
- A neovim plugin to add notes or comments to any buffer☆13Sep 10, 2023Updated 2 years ago
- 《大话设计模式》java版实现。包括简单工厂模式,策略模式,装饰模式,代理模式,工厂方法模式,原型模式,模板方法模式,外观模式,建造模式,观察者模式,状态模式。☆10Feb 1, 2018Updated 8 years ago
- 一个多媒体系统的桌面端☆11Feb 9, 2024Updated 2 years ago
- Generator for Notation Backing Track Videos from Lilypond Files☆10Oct 23, 2024Updated last year
- ☆10Jun 12, 2024Updated last year
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Mar 11, 2025Updated 11 months ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆97Jul 4, 2023Updated 2 years ago
- 基于 Unity 的 3D ARPG 移动端网游☆44Oct 14, 2022Updated 3 years ago
- HLSL Decompiler forked from 3Dmigoto☆103Jan 22, 2026Updated last month
- This tool aim to provide a clean and easy-to-use solution for Maya -> Unity animation dtata export pipeline.☆11Jan 4, 2018Updated 8 years ago
- A simple file server built with ASP.NET Core framework.☆14Dec 15, 2024Updated last year
- Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C☆15Nov 11, 2025Updated 3 months ago
- 对Unity的一些方法进行异步拓展,使其能够被await☆11Apr 11, 2025Updated 10 months ago
- Clojure-style anonymous function literal for Elisp☆12Jan 21, 2015Updated 11 years ago
- repository for questions that are asked (or you want answered!) during storytelling sessions☆12Sep 7, 2025Updated 6 months ago
- API and command line app to create tablature for common stringed instruments such as guitar, bass and ukulele.☆12Jun 28, 2017Updated 8 years ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆12May 21, 2022Updated 3 years ago
- ☆13Feb 9, 2023Updated 3 years ago
- ☆11Oct 23, 2020Updated 5 years ago
- Run shell commands becomes easy in Julia!☆12Jul 21, 2020Updated 5 years ago
- Mirror of https://git.sr.ht/~nedia/auto-save.nvim☆11Oct 18, 2023Updated 2 years ago
- Go语言代码示例☆10Feb 25, 2021Updated 5 years ago
- Some naive experiments with procedural mesh generation in Unity☆16Feb 21, 2020Updated 6 years ago
- Python script that converts wikilinks in Markdown files into standard Markdown links☆11Oct 9, 2021Updated 4 years ago