LucentFlux / wgsl-minifierLinks
A small library built on top of naga that makes WGSL shaders smaller.
☆16Updated last week
Alternatives and similar repositories for wgsl-minifier
Users that are interested in wgsl-minifier are comparing it to the libraries listed below
Sorting:
- HSLUV implementation in Rust☆28Updated 4 years ago
- ☆11Updated 7 months ago
- Pre-allocated storage with constant-time LRU tracking☆10Updated 2 months ago
- Contrast is a WebGPU based 2D render engine written in Rust☆78Updated 2 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆49Updated this week
- Signed distance field generator in pure Rust☆30Updated 2 years ago
- easy-gpgpu rust crate☆23Updated 3 years ago
- Compile your WebAssembly programs into SPIR-V shaders☆55Updated last year
- High performance, low level 2D path rasterization library in pure Rust.☆114Updated 2 months ago
- Procedural macros for working with Vulkan shaders☆42Updated last month
- shadertoy.com shaders ported to Rust-GPU☆150Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Task Orchestration Framework☆57Updated last year
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆68Updated last month
- An integration to parse and render Lottie with Vello.☆112Updated 2 weeks ago
- A 2D vector graphics library written in Rust☆40Updated 3 months ago
- ☆136Updated 5 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- A font cache library for Rust☆13Updated 3 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Use winit like the async runtime you've always wanted☆51Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆113Updated this week
- Hierarchical sparse bitset☆45Updated 2 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Color space conversion math made simple☆40Updated 7 months ago