LucentFlux / wgsl-minifierLinks
A small library built on top of naga that makes WGSL shaders smaller.
☆20Updated last month
Alternatives and similar repositories for wgsl-minifier
Users that are interested in wgsl-minifier are comparing it to the libraries listed below
Sorting:
- An integration to parse and render Lottie with Vello.☆120Updated last week
- Compile your WebAssembly programs into SPIR-V shaders☆57Updated 2 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆127Updated 7 months ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- shadertoy.com shaders ported to Rust-GPU☆162Updated 2 months ago
- Use winit like the async runtime you've always wanted☆50Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Signed distance field generator in pure Rust☆31Updated 3 years ago
- Contrast is a WebGPU based 2D render engine written in Rust☆83Updated 7 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆69Updated last week
- Type-Safe Graphics Programming with Functional Shaders☆146Updated last month
- ☆139Updated 10 months ago
- Primitive types for styling vector graphics.☆72Updated this week
- Load fonts as vector graphics in pure Rust with advanced text layout.☆43Updated 2 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆40Updated last year
- HSLUV implementation in Rust☆29Updated 4 years ago
- A simple, in-memory font database with CSS-like queries.☆161Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 9 months ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Task Orchestration Framework☆57Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- A draft proposal for spawning threads in WebAssembly☆78Updated last month
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Validate wgsl in rust projects☆89Updated 3 weeks ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- Color in Rust.☆95Updated last month
- Procedural macros for working with Vulkan shaders☆43Updated 3 months ago
- A rust `std::thread` replacement for wasm32 target☆166Updated last year
- Rust bindings for Intel's ISPC texture compression☆14Updated last week