gradientspace / frame3SharpLinks
C# library for building 3D tools in Unity
☆119Updated 5 years ago
Alternatives and similar repositories for frame3Sharp
Users that are interested in frame3Sharp are comparing it to the libraries listed below
Sorting:
- Tessellation and Voxelization Geometry Library☆59Updated this week
- This is a port of the java j3dbool library to C#☆86Updated 4 years ago
- A port of poly2tri to C#☆124Updated 10 years ago
- A CSharp wrapper for libfive with Unity bindings☆106Updated 4 years ago
- Loading CAD into Unity 3D applications☆112Updated 9 years ago
- Sample code for geometry3Sharp library☆31Updated 7 years ago
- A mesh decimation library for .NET and Unity.☆297Updated 5 years ago
- A computational geometry library for .NET.☆90Updated 11 years ago
- Snapshot of Christian Woltering's Triangle.NET (with docs)☆83Updated 7 years ago
- Implementation of ICP in C#☆27Updated 6 years ago
- Constrained Delaunay Triangulation (CDT) of a random surface domain.☆47Updated 2 years ago
- CGALDotNet examples in Unity☆71Updated 3 years ago
- 3D triangulation library☆82Updated last year
- A simple, efficient, and generic binary file format for storing and transmitting 3D geometry.☆24Updated 2 years ago
- .NET Wrapper for Carve's CSG and mesh boolean operations☆50Updated last year
- Sample application using frame3Sharp CAD-tool framework☆13Updated 7 years ago
- An FBX reader and writer for .NET☆181Updated 3 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- Geometry objects under MIT licence for CGALDotNet project☆33Updated 3 years ago
- NURBS spline/surface library for Unity☆163Updated 2 years ago
- A pure C# library for loading FBX files☆185Updated 6 months ago
- Import scripts for IFC files☆59Updated 5 years ago
- C# wrapper for CGAL☆236Updated last year
- Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polycli…☆111Updated 8 years ago
- A WaveFront Obj Parser and Writer in C#☆62Updated last month
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Concave hull for C# (Comes with a Unity demo)☆108Updated last year
- C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.☆275Updated last year
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago