measuredweighed / SwiftEarcutLinks
π€ A Swift port of Mapbox's earcut.js library
β10Updated last year
Alternatives and similar repositories for SwiftEarcut
Users that are interested in SwiftEarcut are comparing it to the libraries listed below
Sorting:
- An example of using Toy3D (a simple 3D engine written in Swift + Metal)β14Updated 5 years ago
- Cross-platform math library with SIMD supportβ66Updated 3 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.β53Updated 5 years ago
- A Metal re-implementation of GLKit's GLKBaseEffectβ21Updated last month
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.β45Updated 2 weeks ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUDβ70Updated 7 years ago
- SceneKit mesh deformed by a Metal compute shaderβ84Updated 7 years ago
- Port of SceneKit framework to JavaScriptβ79Updated 6 years ago
- A live editing environment for Apple's Metal MSL shader librariesβ49Updated 8 years ago
- A demonstration of using the ModelIO material system to render with MetalKitβ49Updated 5 years ago
- Realtime Render Engine Protocolβ54Updated 3 years ago
- RealityActionsβ34Updated last month
- Swift bindings to bgfx β a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering libraryβ80Updated 8 years ago
- β68Updated 7 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.β55Updated 4 months ago
- Deformable 3D terrain in SceneKitβ71Updated 4 years ago
- β77Updated 7 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shadersβ102Updated 2 years ago
- Type safety for Metal π€β39Updated 6 months ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)β31Updated 4 years ago
- A collection of GIS tools, including a GeoJSON implementation with projection support and WKB/WKT coders as well as many algorithms porteβ¦β23Updated 2 weeks ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.β66Updated 4 months ago
- Alternate lighting models using custom SCNProgram for SceneKitβ34Updated 11 years ago
- A demonstration of how to play HDR video with Metal and AVFoundationβ21Updated 8 months ago
- Thick Red Line - drawing thick lines for SceneKit with metal shadersβ55Updated 5 years ago
- β11Updated last month
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4β36Updated 11 months ago
- Dockerfile to help convert GLSL shaders to Metal Shading Languageβ20Updated 2 years ago
- Build Swift apps with just text!β18Updated last year
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.β43Updated 3 weeks ago