arthurdouillard / water_simulationLinks
Water simulation with OpenGL
☆10Updated 7 years ago
Alternatives and similar repositories for water_simulation
Users that are interested in water_simulation are comparing it to the libraries listed below
Sorting:
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Playing around with Vulkan and random dungeon generation☆17Updated 8 years ago
- ☆13Updated 5 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 6 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- A physically based offline renderer☆10Updated last year
- OpenGL compute shader fluid☆23Updated 5 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Updated 2 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- virtual texture☆20Updated 5 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- ☆15Updated 2 years ago
- ☆24Updated 11 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- ☆21Updated 12 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- ☆26Updated 4 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Effective Water Simulation from Physical Models based on Gerstner waves.☆16Updated 5 years ago