arthurdouillard / water_simulation
Water simulation with OpenGL
☆10Updated 7 years ago
Alternatives and similar repositories for water_simulation
Users that are interested in water_simulation are comparing it to the libraries listed below
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 10 months ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 4 months ago
- A low-level cross platform GPU library☆20Updated 6 months ago
- ☆31Updated 7 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Playing around with Vulkan and random dungeon generation☆18Updated 7 years ago
- Entity component system geared for games☆17Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Graphics Engine built in C++ and DirectX 12☆15Updated 6 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- ☆41Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago