Aggroo / TerrainEditorLinks
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
☆15Updated last year
Alternatives and similar repositories for TerrainEditor
Users that are interested in TerrainEditor are comparing it to the libraries listed below
Sorting:
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆51Updated 11 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- The 3D game engine so good it has my name in it.☆35Updated 3 weeks ago
- A Toy Game Engine Using D3D12☆14Updated 4 years ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated last month
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆52Updated last year
- HLSL Development Cookbook Sample Code☆21Updated 7 years ago
- C++ Vulkan 3D Game Engine☆29Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Luna Engine is DirectX 11 based engine that i am trying to make.☆43Updated 5 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- ☆20Updated 2 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated 3 months ago
- Simple job system using standard C++☆71Updated 3 years ago
- Luna Rendering Engine☆22Updated last year
- DX11 & DX 12 renderer for Lumix Engine☆9Updated 8 months ago
- Verus Engine is a modern 3D game engine.☆41Updated 7 months ago
- virtual texture☆20Updated 5 years ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated 2 months ago
- SSGI shader for Godot☆37Updated 6 years ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 5 years ago
- Visual scripting plugin for Lumix Engine☆9Updated 8 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆41Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- GeoMipMapping Terrain LOD☆11Updated 4 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year