Aggroo / TerrainEditor
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
☆16Updated 8 months ago
Alternatives and similar repositories for TerrainEditor:
Users that are interested in TerrainEditor are comparing it to the libraries listed below
- Luna Rendering Engine☆20Updated last year
- Skeletal animation player using the WhiteBoxEngine☆15Updated 10 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 10 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 11 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Forward plus rendering using Vulkan☆32Updated 8 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- A Vulkan renderer, written in C++20☆32Updated 4 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 8 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- Lambda Game Engine☆23Updated 4 years ago
- ☆24Updated 4 years ago
- C++ 3D Engine built with Vulkan☆21Updated 4 months ago
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- HLSL Development Cookbook Sample Code☆21Updated 7 years ago
- Glory is a modular Game Engine currently in development.☆18Updated this week
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Visual shader editor for Lumix Engine☆11Updated 3 months ago
- 3D Game Engine with architecture like Unreal Engine☆28Updated 5 months ago
- Verus Engine is a modern 3D game engine.☆40Updated 4 months ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆13Updated 4 years ago
- Simple job system using standard C++☆67Updated 3 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated last month