stuffbydavid / RayEngineLinks
Rendering engine for CPU/GPU accelerated ray tracing
☆24Updated 2 years ago
Alternatives and similar repositories for RayEngine
Users that are interested in RayEngine are comparing it to the libraries listed below
Sorting:
- Render preview☆11Updated 6 years ago
- Simpler ImGui Backend for VulkanHpp.☆36Updated 3 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- C and C++ Minecraft Importer library☆108Updated last year
- This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.☆15Updated 6 years ago
- Bounce is a 3D physics engine for games.☆39Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Updated 6 years ago
- Sample code for the Gemcutter game framework.☆12Updated 8 months ago
- Playing around with Vulkan and random dungeon generation☆17Updated 8 years ago
- simple vulkan framework☆12Updated 9 years ago
- Space-game oriented rendering engine☆26Updated 11 months ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- [WIP] High performance 3D graphics game engine☆31Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- https://codeberg.org/ccxvii/asstools☆71Updated 4 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- A fragment-shader skydome implementation☆49Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- C++ Game Engine☆37Updated 2 years ago