stuffbydavid / RayEngineLinks
Rendering engine for CPU/GPU accelerated ray tracing
☆24Updated 2 years ago
Alternatives and similar repositories for RayEngine
Users that are interested in RayEngine are comparing it to the libraries listed below
Sorting:
- C and C++ Minecraft Importer library☆106Updated 11 months ago
- This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.☆16Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 4 years ago
- Playing around with Vulkan and random dungeon generation☆18Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple Vulkan application☆25Updated 4 months ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13Updated 2 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Simple Vulkan ray tracing☆36Updated 5 months ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 4 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- C++ Game Engine☆37Updated 2 years ago
- Simpler ImGui Backend for VulkanHpp.☆35Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A fragment-shader skydome implementation☆47Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago