pschraut / UnityCubemapArrayImportPipeline
A CubemapArray Import Pipeline for Unity 2019.3 and newer.
☆18Updated 5 months ago
Alternatives and similar repositories for UnityCubemapArrayImportPipeline
Users that are interested in UnityCubemapArrayImportPipeline are comparing it to the libraries listed below
Sorting:
- Pure GPU Driven Draw call☆9Updated 6 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆15Updated 5 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- bake animation info into a Texture2d and use shader skinning☆21Updated 6 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Force Field VFX That Absorbs Shockwave☆13Updated 5 years ago
- Blur effect that supports clipping☆12Updated 6 years ago
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- A Lens Flare effect for Unity that doesn't require Physics.☆25Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Simple tool for Unity to paint vertex colors on meshes☆16Updated 4 years ago
- Unity ObjectPicker Advanced 对象选择器☆29Updated 8 years ago
- Plugin unity3D to edit prefabs on separate scene.☆18Updated 7 years ago
- ☆19Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and ne…☆24Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 5 months ago
- ☆29Updated 7 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- ☆17Updated 7 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago