Robert-K / ShaderEditor-examplesLinks
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
☆17Updated 6 years ago
Alternatives and similar repositories for ShaderEditor-examples
Users that are interested in ShaderEditor-examples are comparing it to the libraries listed below
Sorting:
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Unity MatCap shader☆42Updated 10 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆27Updated 12 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering☆22Updated last year
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- ☆52Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Worldspace MatCap example for the medium article☆30Updated 7 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Shader Examples☆25Updated 6 years ago
- gpu-ray-tracing-in-unity implements by three-eyed-games☆20Updated 5 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆17Updated last month
- GPU matrix multiplication in Unity.☆19Updated 7 years ago