FredMoreau / com.unity.material-property-providerLinks
A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked with MaterialProperty Attribute.
☆29Updated 7 months ago
Alternatives and similar repositories for com.unity.material-property-provider
Users that are interested in com.unity.material-property-provider are comparing it to the libraries listed below
Sorting:
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Extending Unity's UnityEditor.TypeCache support to player builds.☆43Updated last month
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆37Updated 7 months ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, …☆22Updated last year
- ☆50Updated 3 weeks ago
- ☆36Updated 4 years ago
- Applies Preset to folders and objects☆43Updated 3 years ago
- Splashdown - A Unity open-source splash and icon generator☆34Updated 7 months ago
- ☆79Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆46Updated 7 months ago
- ⬜ Gradient Map post effect for Unity Urp☆26Updated 8 months ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 3 years ago
- A Simple FPS / Stats monitor based on UIToolkit. (Unity)☆48Updated 3 months ago
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆43Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- ☆28Updated 3 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆30Updated 8 months ago
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆18Updated 7 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated last year
- A customizable In-Game Color Picker for Unity game engine inspired by the Unity's Color Picker for the editor☆37Updated last year
- A quick and simple image noise and pattern generator for Unity (Editor)☆24Updated 3 years ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 4 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆25Updated 2 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- Combine multiple textures into one!☆32Updated 5 years ago
- ⏳🐌 Assets and scripts for animating Unity objects.☆48Updated 3 weeks ago
- Automatically adjust cameras' FOV to 3D objects bounds in Unity☆31Updated last year