Gaolingx / AutoGenerateLightProbeTool
This is a tool for generate light probe in unity automatically.
☆10Updated last year
Alternatives and similar repositories for AutoGenerateLightProbeTool:
Users that are interested in AutoGenerateLightProbeTool are comparing it to the libraries listed below
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- ☆29Updated last year
- Unity-URP-LinearSpaceUI☆17Updated last year
- generate SH from HDRI☆17Updated 2 years ago
- CG practice in unity☆16Updated 9 months ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- 将 GPA 中抓取的模型导出CSV再通过U3D工具导出 FBX 或是 UnityMesh (*.asset)☆12Updated 7 months ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 2 months ago
- Using DrawMeshInstancedIndirect Draw 100000+ Grass☆28Updated 6 months ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆12Updated last year
- Desert sand deformation by depth capture☆21Updated 9 months ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- unity 2021,urp 12.1.5 add fsr, gamma camera rendering in linear space☆15Updated 2 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆43Updated 10 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Animation synchronization demo for unity.☆20Updated last year
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 3 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆22Updated last year
- ☆17Updated 7 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- 基于通道混合的染色系统☆13Updated last year
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- ☆11Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated 9 months ago
- Example of using flipbook motion to make water shader in unity☆22Updated last year
- Shell based fur unity implementation.☆19Updated last month
- ☆18Updated last year
- ☆27Updated 2 years ago