HigashiSan / Weighted-Blended-OIT-in-Unity-URP
This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.
☆25Updated 2 years ago
Alternatives and similar repositories for Weighted-Blended-OIT-in-Unity-URP:
Users that are interested in Weighted-Blended-OIT-in-Unity-URP are comparing it to the libraries listed below
- ground truth ambient occlusion in unity urp☆31Updated 2 years ago
- ☆29Updated last year
- Shell based fur unity implementation.☆20Updated last month
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)