johannesugb / DualQuaternionsForUnityLinks
C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes
☆10Updated 4 years ago
Alternatives and similar repositories for DualQuaternionsForUnity
Users that are interested in DualQuaternionsForUnity are comparing it to the libraries listed below
Sorting:
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- ☆28Updated 3 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 10 months ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- ☆17Updated 7 years ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 10 months ago
- Minimalist simplex library☆47Updated 3 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 7 years ago
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆19Updated 4 months ago
- A Unity Plugin for synchronising internal assets with external files☆25Updated 2 years ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- ☆15Updated 6 years ago
- Playable integration for Unity Visual Scripting.☆28Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 10 months ago
- ☆13Updated 6 years ago
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆16Updated 5 months ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆21Updated 2 months ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- NPR相关实验,基于Unity。☆21Updated 4 years ago
- ☆12Updated 5 years ago
- ☆14Updated 6 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- 对Unity的一些方法进行异步拓展,使其能够被await☆11Updated 5 months ago