johannesugb / DualQuaternionsForUnity
C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes
☆11Updated 3 years ago
Alternatives and similar repositories for DualQuaternionsForUnity:
Users that are interested in DualQuaternionsForUnity are comparing it to the libraries listed below
- 基于深度的Bloom实现☆17Updated 5 years ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆20Updated 10 months ago
- ☆15Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆27Updated last year
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- A voxel-based wind system for Unity with high quality and performance.☆12Updated last month
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- A package which adds the ability to add metadata to assets in Unity☆15Updated 2 months ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- ☆14Updated 8 months ago
- A tool to export Unity project to a zip file☆20Updated last month
- ☆17Updated 7 years ago
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, …☆18Updated last month
- Unity visual effect collection.☆15Updated 8 months ago
- UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張☆7Updated last year
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- A Unity Plugin for synchronising internal assets with external files☆23Updated 2 years ago
- ☆12Updated 5 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆13Updated 3 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆14Updated 2 weeks ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆43Updated 2 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆21Updated 5 years ago