johannesugb / DualQuaternionsForUnity
C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes
☆11Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for DualQuaternionsForUnity
- ☆17Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆15Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- A tool to export Unity project to a zip file☆19Updated last year
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Rule based SpriteAtlas Generator for Unity3D☆12Updated 9 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆20Updated 8 months ago
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- ☆24Updated 3 years ago
- A tool which allows to paint on light map.☆14Updated 4 years ago
- Unity SDF generator for 2D images☆15Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated last year
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- 基于深度的Bloom实现☆17Updated 5 years ago
- Tools for working with Spherical Harmonics in Unity☆16Updated 5 months ago
- A package which adds the ability to add metadata to assets in Unity☆15Updated last week
- Minimalist simplex library☆46Updated 2 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆28Updated 4 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- ☆13Updated 5 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated last month
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 6 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張☆7Updated last year