desromech / abstract-gpu
The Abstract GPU is a cross platform low-level 3D graphics API.
☆47Updated 2 weeks ago
Alternatives and similar repositories for abstract-gpu:
Users that are interested in abstract-gpu are comparing it to the libraries listed below
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Lightweight C Scene Graph Library☆32Updated 12 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Immediate Mode Debug Draw library☆35Updated 5 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Vino's Tool Box☆16Updated 8 years ago
- 2D physics engine with SoA/SIMD optimizations☆108Updated 6 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆41Updated 2 weeks ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Fork of the duangle/oui-blendish, with a few fixes☆47Updated 4 years ago
- ☆23Updated 4 months ago
- Cross-platform entry point library☆64Updated 3 months ago
- Random-Access Vector Graphics☆27Updated 14 years ago
- A hierarchical component entity system based game engine☆52Updated last month
- Cross-platform C input library (work-in-progress)☆28Updated 4 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 5 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆62Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- 🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)☆102Updated last year
- Public-domain modular game engine.☆45Updated 2 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Vulkan NanoVG backend☆32Updated 6 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago