Aransentin / wasmdemoLinks
A vaporwavey demo of WebAssembly and WebGL
☆97Updated 5 years ago
Alternatives and similar repositories for wasmdemo
Users that are interested in wasmdemo are comparing it to the libraries listed below
Sorting:
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- WebAssembly without Emscripten☆134Updated 4 years ago
- Oryol extension module samples☆83Updated 3 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆50Updated last year
- Simple event queue for GLFW 3☆76Updated 7 years ago
- lightweight entry point for games☆72Updated 7 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ l…☆46Updated last month
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Fork of the duangle/oui-blendish, with a few fixes☆52Updated 5 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- ☆178Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Updated 9 years ago
- Example repository for Emscripten WASM debugging in VSCode☆26Updated 2 years ago
- mini libraries / experimental tools and reusable snippets☆88Updated 6 months ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Updated 10 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆32Updated 8 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 6 years ago
- WebSockets in C☆52Updated 3 years ago
- ☆76Updated 2 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL☆80Updated last year
- ☆128Updated 9 years ago
- Geometry related data structures (C11)☆114Updated 9 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 3 weeks ago
- Simple Vulkan demo program☆14Updated 7 years ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆62Updated last year