floooh / altai
Modern WebGL wrapper in TypeScript
☆55Updated 3 years ago
Alternatives and similar repositories for altai:
Users that are interested in altai are comparing it to the libraries listed below
- ☆160Updated 8 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆100Updated 8 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 8 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 4 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 9 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- ☆124Updated 8 years ago
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Updated 8 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆47Updated last year
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- Realtime Euclidean distance field generation and rendering☆64Updated 3 years ago
- A simulator for OpenGL ES 1.0 Shader Language written in JavaScript.☆101Updated 5 years ago
- WebGPU prototope in Servo browser☆35Updated 7 years ago
- WebGL OES_vertex_array_object polyfill for GPUs/Drivers/Browsers that don't have it☆36Updated 5 years ago
- Visualize GLSL shader functions☆29Updated 7 years ago
- Implementation of trails with WebGL☆66Updated 11 years ago
- WebGL2 Deferred Shading Demo☆184Updated 8 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- Coauthored article with Eric Haines☆49Updated 8 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Real-time GLSL to SPIR-V, powered by Glslang☆27Updated 5 years ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- ☆49Updated 7 years ago