facebookresearch / HVVRLinks
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
☆114Updated 3 years ago
Alternatives and similar repositories for HVVR
Users that are interested in HVVR are comparing it to the libraries listed below
Sorting:
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Updated 9 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- ☆114Updated 10 months ago
- Real-time rendering research framework☆219Updated 7 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- ☆57Updated 7 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆135Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 5 months ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Vulkan sample material for CIS 565 at the University of Pennsylvania☆49Updated 7 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 5 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆144Updated 3 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated last year
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A CPU Raytracer☆27Updated 8 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆59Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago