facebook / iglLinks
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
☆3,120Updated this week
Alternatives and similar repositories for igl
Users that are interested in igl are comparing it to the libraries listed below
Sorting:
- Making it easier to work with shaders☆4,461Updated this week
- Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new☆691Updated last week
- 💡 Experimental real-time global illumination renderer 🦀☆5,159Updated last month
- MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.☆4,487Updated 2 months ago
- One stop solution for all Vulkan samples☆4,875Updated last week
- SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for a…☆2,370Updated last week
- A modern cross-platform low-level graphics library and rendering framework☆3,976Updated 2 weeks ago
- Native WebGPU implementation based on wgpu-core☆1,081Updated last week
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆3,790Updated this week
- minimal cross-platform standalone C headers☆8,695Updated last week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆8,379Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,239Updated last month
- Learn to use WebGPU for native graphic applications in C++☆536Updated last month
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,879Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,386Updated last week
- 2D Vector Graphics Engine Powered by a JIT Compiler☆1,791Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,283Updated 3 months ago
- Real-Time Rendering Framework☆2,953Updated 7 months ago
- Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer☆3,258Updated last year
- Easy to integrate Vulkan memory allocation library☆2,999Updated last month
- Awesome Vulkan ecosystem☆3,551Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,266Updated this week
- Realtime 3D rendering engine☆778Updated 2 months ago
- ☆1,391Updated last week
- Lightweight, cross-platform & full-featured shader IDE☆4,614Updated last year
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,017Updated 3 weeks ago
- One stop shop for getting started with the Vulkan API☆2,097Updated last week
- Tutorial for the Vulkan graphics and compute API☆3,506Updated 3 months ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,333Updated this week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,257Updated 5 months ago