Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
☆3,183Updated this week
Alternatives and similar repositories for igl
Users that are interested in igl are comparing it to the libraries listed below
Sorting:
- Making it easier to work with shaders☆5,045Updated this week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆19,677Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,534Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,782Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,200Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,469Jul 3, 2025Updated 7 months ago
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆8,961Updated this week
- 3D engine with modern graphics☆6,896Updated this week
- My personal Vulkan renderer☆1,838Feb 22, 2026Updated last week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆9,699Feb 21, 2026Updated last week
- minimal cross-platform standalone C headers☆9,633Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆397Updated this week
- Frame profiler☆15,341Updated this week
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,912Feb 23, 2026Updated last week
- Open source c++ skeletal animation library and toolset☆2,781Jan 10, 2026Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆970Aug 7, 2025Updated 6 months ago
- ☆1,777Jan 23, 2026Updated last month
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,268Feb 17, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- 🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal☆948Dec 9, 2025Updated 2 months ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆7,307Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,125Feb 20, 2026Updated last week
- 💡 Experimental real-time global illumination renderer 🦀☆5,274Jul 7, 2025Updated 7 months ago
- One stop solution for all Vulkan samples☆5,147Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆10,429Updated this week
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,907Feb 21, 2024Updated 2 years ago
- A cross-platform, safe, pure-Rust graphics API.☆16,467Updated this week
- A Vulkan renderer written from scratch on stream☆1,665Feb 21, 2026Updated last week
- A fast entity component system (ECS) for C & C++☆8,051Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆554Feb 14, 2026Updated 2 weeks ago
- Meta loader for Vulkan API☆1,758Updated this week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆669Updated this week
- NVIDIA PhysX SDK☆4,404Oct 21, 2025Updated 4 months ago
- A minimalist and easy to use graphics API.☆524Updated this week
- 3D Graphics Rendering Cookbook, published by Packt.☆1,100Oct 29, 2025Updated 4 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,042Feb 13, 2026Updated 2 weeks ago
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆12,329Updated this week
- C++ examples for the Vulkan graphics API☆11,764Updated this week