facebook / igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
☆2,973Updated this week
Related projects ⓘ
Alternatives and complementary repositories for igl
- The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Q…☆4,825Updated last month
- minimal cross-platform standalone C headers☆7,089Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆3,627Updated last week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,077Updated this week
- Awesome Vulkan ecosystem☆3,335Updated 5 months ago
- 3D engine with modern graphics☆5,833Updated last week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆6,792Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆15,097Updated this week
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆3,477Updated this week
- Making it easier to work with shaders☆2,195Updated this week
- C++ Profiler For Games☆2,946Updated 5 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆4,872Updated 9 months ago
- 2D Vector Graphics Engine Powered by a JIT Compiler☆1,632Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆4,810Updated this week
- Frame profiler☆10,210Updated this week
- Native WebGPU implementation based on wgpu-core☆880Updated last month
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆7,857Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆9,046Updated this week
- Multi-channel signed distance field generator☆3,981Updated last month
- Open source c++ skeletal animation library and toolset☆2,459Updated 3 months ago
- Lightweight, cross-platform & full-featured shader IDE☆4,375Updated last year
- A fast entity component system (ECS) for C & C++☆6,476Updated this week
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,825Updated 9 months ago
- One stop solution for all Vulkan samples☆4,345Updated this week
- Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer☆3,145Updated 2 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,076Updated last week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,854Updated 2 weeks ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,224Updated this week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,232Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,776Updated last year