KhronosGroup / MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
☆4,816Updated last week
Related projects ⓘ
Alternatives and complementary repositories for MoltenVK
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆3,469Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,069Updated last week
- The Vulkan API Specification and related tools☆2,806Updated last week
- The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Q…☆4,813Updated last month
- Easy to integrate Vulkan memory allocation library☆2,627Updated 2 weeks ago
- Open-Source Vulkan C++ API☆3,131Updated this week
- One stop solution for all Vulkan samples☆4,322Updated this week
- C++ examples for the Vulkan graphics API☆10,354Updated last week
- Tutorial for the Vulkan graphics and compute API☆3,182Updated this week
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,051Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆9,018Updated this week
- Awesome Vulkan ecosystem☆3,320Updated 4 months ago
- A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input☆13,077Updated 2 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,849Updated last week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆15,076Updated this week
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆3,793Updated 3 weeks ago
- A modern cross-platform low-level graphics library and rendering framework☆3,613Updated this week
- One stop shop for getting started with the Vulkan API☆1,940Updated last week
- 3D engine with modern graphics☆5,812Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,773Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,067Updated this week
- SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for a…☆2,141Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,099Updated last week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆17,804Updated this week
- OpenGL Mathematics (GLM)☆9,287Updated 2 months ago
- [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.☆5,361Updated last year
- Making it easier to work with shaders☆2,178Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆4,806Updated this week
- minimal cross-platform standalone C headers☆7,069Updated this week
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,291Updated last year