A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy implementations.
☆15May 16, 2026Updated last week
Alternatives and similar repositories for PhysicsSimulator
Users that are interested in PhysicsSimulator are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- ☆15Oct 13, 2025Updated 7 months ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- a toy 3d game engine with voxel support☆31Mar 6, 2026Updated 2 months ago
- ☆14Nov 25, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated 2 years ago
- Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2☆12Apr 21, 2020Updated 6 years ago
- Personal C/C++ 3D Software Rasterizer☆19Jul 16, 2025Updated 10 months ago
- Performance and bandwidth tester for D3D12 memory pools☆33Jan 18, 2024Updated 2 years ago
- A simple 2D/3D game engine.☆21Mar 17, 2026Updated 2 months ago
- Game engine written with C++ and Vulkan.☆28Dec 29, 2021Updated 4 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- project to build and generate bindings for using Luau as a library☆16Oct 31, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Nov 4, 2019Updated 6 years ago
- ☆41Nov 5, 2022Updated 3 years ago
- PSX..ish game engine made with DiligentCore and C++23☆34May 8, 2026Updated 2 weeks ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- An OpenGL game engine with simple architecture and easy to understand codebase☆49Aug 11, 2025Updated 9 months ago
- A simple real time GPU path tracer, using DX11 Compute shaders .☆20Aug 11, 2023Updated 2 years ago
- Node Editor of OpenGL Shaders☆42May 26, 2023Updated 2 years ago
- LittleEngineVk v2 (revamped)☆13Aug 11, 2023Updated 2 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆64Oct 8, 2025Updated 7 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- 🌊 Align 32-bit linear images with grid warping optimization☆13Sep 23, 2025Updated 8 months ago
- 2D & 3D Game Engine☆48Jul 20, 2025Updated 10 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- A Vulkan game engine. Somewhat inspired by Quake/Source Engine.☆11Feb 17, 2023Updated 3 years ago
- A C++ game engine powered by Vulkan☆28Nov 23, 2024Updated last year
- Next-gen general purpose game engine written in modern C++☆62Sep 12, 2025Updated 8 months ago
- HLSL Constant Buffer Layout Visualizer☆33Jan 4, 2025Updated last year
- Coroutine library in C++☆19May 5, 2026Updated 2 weeks ago
- ☆19Apr 15, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last month
- Large game project at the Blekinge Institute of Technology☆10Oct 30, 2020Updated 5 years ago
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- A toy for exploring arbitrary MAP rules (life-like rules, isotropic rules and so on)☆15Dec 11, 2025Updated 5 months ago
- Hypervisor from scratch in linux☆13May 8, 2022Updated 4 years ago
- Implementation of quadcopter flight dynamics & control.☆17Apr 23, 2023Updated 3 years ago
- Postion-based Fluid Simulation☆12Aug 17, 2020Updated 5 years ago