zanbowie138 / PhysicsSimulatorLinks
A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy implementations.
☆14Updated 10 months ago
Alternatives and similar repositories for PhysicsSimulator
Users that are interested in PhysicsSimulator are comparing it to the libraries listed below
Sorting:
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- D3D12 Render Engine☆10Updated 2 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆28Updated last year
- ☆42Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Nabla's Tests and Examples source code☆55Updated this week
- virtual texture☆20Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- DX12 C++20 rendering engine☆19Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆64Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆27Updated 8 months ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- A simple real time physics engine for video games.☆20Updated last year
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆22Updated 6 months ago
- A flexible rendering engine for real-time graphics R&D☆27Updated this week
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- vierkant is a Vulkan based rendering library written in C++20☆21Updated last week
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago