mas-bandwidth / cubes
☆15Updated 9 years ago
Alternatives and similar repositories for cubes:
Users that are interested in cubes are comparing it to the libraries listed below
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A low-level cross platform GPU library☆20Updated 4 months ago
- Core libraries and utilities☆34Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 11 months ago
- Forward+ Renderer☆14Updated 6 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Graphics system agnostic game engine core☆20Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated 10 months ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆54Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- Forward plus rendering using Vulkan☆32Updated 8 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆11Updated 5 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- Simple Terrain Engine in 200 Lines of Code☆30Updated 9 years ago
- Simple PBR test using DirectX 12.☆11Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Entity component system geared for games☆16Updated 5 years ago
- ☆41Updated 4 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 9 years ago