euan-forrester / ai-wisdom-3-sampleLinks
Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3
☆18Updated 5 years ago
Alternatives and similar repositories for ai-wisdom-3-sample
Users that are interested in ai-wisdom-3-sample are comparing it to the libraries listed below
Sorting:
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)☆75Updated 7 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆14Updated 11 months ago
- C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.☆41Updated 3 years ago
- Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2☆12Updated 5 years ago
- Hierarchical Pathfinding for Navigation Meshes (HNA*)☆27Updated 9 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- Some 2D collision detection and physics stuff.☆14Updated 11 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆99Updated 11 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- ☆43Updated 7 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 7 years ago
- ☆13Updated last month
- ☆17Updated 10 years ago
- Kruger Prototype Game Engine☆25Updated 3 years ago
- Graphics system agnostic game engine core☆20Updated 6 years ago
- Simple job system using standard C++☆75Updated 3 years ago
- ragdoll simulator based on PhysX-3.3☆28Updated 7 years ago
- Core libraries and utilities☆36Updated 3 years ago
- The Hybrid Reciprocal Velocity Obstacle (C++)☆145Updated last week
- Fiber based job system☆24Updated 11 months ago
- ☆62Updated 12 years ago
- Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)☆287Updated last week
- Thoughts about entity-component-system☆192Updated 6 years ago
- engine☆18Updated 12 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- GeoMipMapping Terrain LOD☆12Updated 9 months ago
- String ID library & debugging tools☆47Updated last year