hlavacs / ViennaPhysicsEngineLinks
A simple real time physics engine for video games.
☆20Updated last year
Alternatives and similar repositories for ViennaPhysicsEngine
Users that are interested in ViennaPhysicsEngine are comparing it to the libraries listed below
Sorting:
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last week
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Visual shader editor for Lumix Engine☆14Updated this week
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆12Updated 8 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Verus Engine is a modern 3D game engine.☆41Updated 9 months ago
- D3D12 Render Engine☆10Updated 2 years ago
- Nabla's Tests and Examples source code☆47Updated this week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆24Updated last year
- ☆26Updated 4 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- Global illumination rendering engine☆29Updated 2 weeks ago
- An abandoned game dev toolset.☆10Updated 3 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- Forward plus rendering using Vulkan☆35Updated 8 years ago
- ☆41Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago