ApoorvaJ / PapayaLinks
A GPU-powered image editor (in the making)
☆376Updated 4 years ago
Alternatives and similar repositories for Papaya
Users that are interested in Papaya are comparing it to the libraries listed below
Sorting:
- Single-header multi-platform tablet library☆196Updated 5 years ago
- a block/voxel-based game☆382Updated 3 years ago
- single-file C libraries from Philip Allan Rideout☆922Updated last week
- Small footprint UI library for hardware accelerated games & applications☆589Updated 5 years ago
- a cross platform (Linux and Windows) OpenGL window library in a single header☆209Updated this week
- Various single-file C libraries.☆291Updated 7 years ago
- C99 heightmap utilities.☆480Updated 4 years ago
- Light-weight online font texture atlas builder☆733Updated 2 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆279Updated 8 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- Text rendering in Vulkan by estimating signed distance☆248Updated 6 years ago
- Abandoned: GWEN - GUI Without Extravagant Nonsense.☆433Updated last year
- Simple OpenGL core profile loading☆728Updated last week
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆533Updated last month
- Game GUI is a skin-able GL based Widget Class for Games☆325Updated 9 years ago
- Debugging the way it's meant to be done☆521Updated 4 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 3 years ago
- OpenGL capture / playback debugger.☆1,424Updated 7 years ago
- ☆477Updated 2 years ago
- A tiny game engine in C.☆464Updated last year
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆469Updated 7 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆372Updated 3 months ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆341Updated 9 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- A tiny unlicensed 3D game engine in C; with C++ and Lua interfaces. Written in 32 random ̷d̷a̷y̷s̷ m̷o̷n̷t̷h̷s̷ years.☆343Updated 6 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆968Updated 4 years ago
- C Game Engine☆375Updated 2 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Micro simple Rasterizer in a single C++11 header file.☆346Updated 7 years ago