ApoorvaJ / Papaya
A GPU-powered image editor (in the making)
☆374Updated 4 years ago
Alternatives and similar repositories for Papaya:
Users that are interested in Papaya are comparing it to the libraries listed below
- Light-weight online font texture atlas builder☆704Updated last year
- Small footprint UI library for hardware accelerated games & applications☆581Updated 5 years ago
- Single-header multi-platform tablet library☆190Updated 4 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆509Updated 3 years ago
- a block/voxel-based game☆372Updated 2 years ago
- single-file C libraries from Philip Allan Rideout☆888Updated 2 years ago
- Various single-file C libraries.☆285Updated 7 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆447Updated 6 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- Abandoned: GWEN - GUI Without Extravagant Nonsense.☆431Updated last year
- Header only tiny wavefront .obj loader in pure C99☆449Updated 6 months ago
- Immediate mode rendering and 3d gizmos.☆1,222Updated last year
- Lightweight and Simple 3D Open Source Physics Engine in C++☆940Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,460Updated last year
- High level vulkan 2D vector-like graphics api (C++)☆190Updated 4 years ago
- a cross platform (Linux and Windows) OpenGL window library in a single header☆201Updated 3 months ago
- ☆473Updated 2 years ago
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆226Updated 9 years ago
- Object-oriented C++ wrapper for OpenGL.☆415Updated last year
- Single-header minimalistic pragmatic GPU font rendering library.☆365Updated 4 years ago
- Text rendering in Vulkan by estimating signed distance☆240Updated 6 years ago
- C++ library strictly wrapping OpenGL objects.☆541Updated 11 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆356Updated 5 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆279Updated 8 years ago
- A tiny unlicensed 3D game engine in C; with C++ and Lua interfaces. Written in 32 random ̷d̷a̷y̷s̷ m̷o̷n̷t̷h̷s̷ years.☆340Updated 5 years ago
- ☆93Updated 6 years ago
- A simple realtime graphics playground for experimentations.☆553Updated 5 months ago
- Game GUI is a skin-able GL based Widget Class for Games☆321Updated 8 years ago
- C Game Engine☆375Updated 2 years ago
- Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.☆400Updated 2 years ago