A JupyterLab library to quickly display 3d character animations
☆19Nov 12, 2025Updated 4 months ago
Alternatives and similar repositories for ipyanimlab
Users that are interested in ipyanimlab are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The source code for the www.youtube.com/@JeromeEippers channel☆65Nov 3, 2025Updated 4 months ago
- Bare-bones Motion Matching implementation using Python☆31Sep 6, 2025Updated 6 months ago
- Python framework for motion data manipulation & visualization☆17Oct 17, 2025Updated 5 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Sep 19, 2023Updated 2 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆40Sep 16, 2025Updated 6 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Align the z-axis of all joints in the forward direction in Maya☆11Mar 19, 2026Updated last week
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated 8 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆38Sep 16, 2025Updated 6 months ago
- A BVH animation file format plug-in for OpenUSD☆19Dec 23, 2025Updated 3 months ago
- SymmetryTable for Maya☆11Nov 24, 2022Updated 3 years ago
- Deformable bodies☆14Dec 17, 2015Updated 10 years ago
- Maya deformer for inverting topologically symmetrical meshes, preserving vertex indices.☆20Feb 21, 2025Updated last year
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- Simple collision detection node.☆21Feb 19, 2024Updated 2 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- (c++) Maya 2016.5 Dependency Graph Node for calculating transforms along a Nurbs Surface☆12Sep 28, 2017Updated 8 years ago
- Python wrapper for Perforce p4 command-line client☆17Mar 31, 2024Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆97Sep 16, 2025Updated 6 months ago
- [ECCV 2024] Official PyTorch implement of paper "ParCo: Part-Coordinating Text-to-Motion Synthesis": http://arxiv.org/abs/2403.18512☆73Sep 30, 2025Updated 5 months ago
- This repository contain the source code of my C++ rig nodes for Autodesk Maya 2020+.☆11Feb 23, 2023Updated 3 years ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆36Sep 16, 2025Updated 6 months ago
- A home for the Freeform Rigging and Animation tools. An open source modular rigging system built on Maya that allows animators to lossle…☆34Jul 13, 2024Updated last year
- Blender specific implementation of met_viewport_utils☆10Apr 23, 2024Updated last year
- Human IK 重定向工具☆13Mar 5, 2023Updated 3 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- ☆11Dec 30, 2022Updated 3 years ago
- Automatic unpaired shape deformation transfer (stamp application http://www.replicabilitystamp.org)☆13Jan 15, 2021Updated 5 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Jun 28, 2020Updated 5 years ago
- ☆33Sep 1, 2020Updated 5 years ago
- Alan Camilo's animation toolkit☆19Dec 27, 2018Updated 7 years ago
- python machine learning mesh latent space mixer to be used as instructional material NOT FOR PRDUCTION USE☆18May 17, 2025Updated 10 months ago
- Shape Matching plugin for Maya☆11Apr 15, 2019Updated 6 years ago
- A simple plugin providing the source for node(s) solving V-Chain IK hierarchies with soft-solution options☆25May 31, 2020Updated 5 years ago
- ☆61Aug 3, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Curve-based mouth/eye rigging tool for character faces in Maya.☆22Oct 12, 2019Updated 6 years ago
- The Simple Pipeline Lib☆44Jan 29, 2026Updated last month
- A production management system for CGI/VFX productions.☆11Sep 14, 2021Updated 4 years ago
- ☆18Mar 15, 2024Updated 2 years ago
- A maya attraction deformer node (plugin).☆15Mar 9, 2017Updated 9 years ago
- ☆31Jun 20, 2020Updated 5 years ago
- Point bind deformer for Maya☆11May 9, 2022Updated 3 years ago