dyanikoglu / MeshViewer
A 3d mesh viewer for models with .off extension
☆8Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for MeshViewer
- CPU Physically Based Path Tracer Engine☆10Updated 3 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆21Updated 5 months ago
- GPGPU compute with Ogre using CUDA or OpenCL☆10Updated 4 years ago
- Instanced rendering of massive CAD models using shape matching☆17Updated 3 years ago
- OpenGL Model Viewer☆17Updated 2 months ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- ☆10Updated 3 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 5 years ago
- Procedural 3D mesh generation tool☆12Updated 6 years ago
- RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.☆11Updated 5 months ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- ☆18Updated 7 years ago
- Dynamic tree paper and resources☆16Updated last year
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- ☆17Updated 2 years ago
- DXT compression and image processing☆16Updated 2 years ago
- A particle editor made with the nCine☆9Updated 8 months ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆22Updated last week
- A Simple and flexible half edge data structure☆16Updated 2 years ago
- Modern C++ Parallel Task Programming Library☆6Updated 5 years ago
- ☆20Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Starting from the VehicleAdvanced template of Unreal, this project aims to learn a car to race in a circuit using different AI Deep Learn…☆11Updated last year
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆9Updated 7 months ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆14Updated 3 years ago