OGRECave / ogre-gpgpuLinks
GPGPU compute with Ogre using CUDA or OpenCL
☆12Updated 6 years ago
Alternatives and similar repositories for ogre-gpgpu
Users that are interested in ogre-gpgpu are comparing it to the libraries listed below
Sorting:
- Viewer for .mesh and .scene files as consumed by OGRE as well as any format supported by assimp☆70Updated 5 months ago
- Simpler ImGui Backend for VulkanHpp.☆36Updated 3 years ago
- Now in the main repository as Plugin☆29Updated 5 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆50Updated 2 weeks ago
- procedural geometry for Ogre3D☆46Updated 3 weeks ago
- a versatile command line Ogre mesh manipulation tool☆10Updated 3 years ago
- A hobby project of a C++ game engine. Uses OpenGL and C++20☆16Updated 2 weeks ago
- Library for rendering of dynamic and realistic skies☆19Updated last month
- Physically based renderer and simulation engine for real-time applications.☆46Updated last month
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- Paged Geometry is a component for rendering of dense vegetation☆25Updated 4 months ago
- A quick and simple UI for prototype and internal projects☆21Updated 5 years ago
- This is the core library used by all C++ projects by Tilted Phoques.☆19Updated last month
- generic editor widget for classes/structs (C++17)☆23Updated 8 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated last year
- The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.☆19Updated 5 years ago
- Integration of VulkanSceneGraph with ImGui☆60Updated 2 weeks ago
- Automated svn2git mirror of the Open Dynamics Engine (a.k.a. ODE) - link goes to upstream.☆20Updated 12 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last month
- High End Visualization (HEV) is a software environment for developing visualization applications in both desktop and immersive environmen…☆12Updated 6 years ago
- ☆18Updated 9 years ago
- OpenGL Image (GLI)☆23Updated 11 years ago
- C++ Reflection & Serialization using Clang's LibTooling☆53Updated 5 years ago
- 2D fluid simulator in C++ using OpenCL and the SFML for display - based on the paper "Real-Time Fluid Dynamics for Games" by Jos Stam☆15Updated 8 years ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆44Updated 5 years ago
- Velocity And Luminance Adaptive Rasterization☆15Updated 2 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- StickMan 3D: First Round | indie fighting game | C++ OpenGL☆85Updated 4 years ago
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆18Updated 8 months ago