OGRECave / ogre-gpgpuLinks
GPGPU compute with Ogre using CUDA or OpenCL
☆12Updated 5 years ago
Alternatives and similar repositories for ogre-gpgpu
Users that are interested in ogre-gpgpu are comparing it to the libraries listed below
Sorting:
- Simpler ImGui Backend for VulkanHpp.☆36Updated 3 years ago
- Viewer for .mesh and .scene files as consumed by OGRE as well as any format supported by assimp☆70Updated 4 months ago
- Now in the main repository as Plugin☆29Updated 5 years ago
- procedural geometry for Ogre3D☆46Updated last week
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆50Updated 3 weeks ago
- ☆18Updated 9 years ago
- High End Visualization (HEV) is a software environment for developing visualization applications in both desktop and immersive environmen…☆12Updated 6 years ago
- Paged Geometry is a component for rendering of dense vegetation☆25Updated 3 months ago
- ☆17Updated 3 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.☆19Updated 5 years ago
- A hobby project of a C++ game engine. Uses OpenGL and C++20☆16Updated 5 months ago
- Space-game oriented rendering engine☆25Updated 10 months ago
- Physically based renderer and simulation engine for real-time applications.☆45Updated last month
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆66Updated last week
- AMD Crossfire API sample for DirectX 11☆26Updated 9 years ago
- Automatically exported from code.google.com/p/glfx☆35Updated 10 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Procedural 3D mesh generation tool☆19Updated 7 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Library for rendering of dynamic and realistic skies☆19Updated 2 weeks ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- A quick and simple UI for prototype and internal projects☆21Updated 5 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming☆30Updated 3 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated last year