ddupont808 / Unity2D-PathtracerLinks
2D real time global illumination in Unity via raymarching photons in a SDF
☆25Updated 5 years ago
Alternatives and similar repositories for Unity2D-Pathtracer
Users that are interested in Unity2D-Pathtracer are comparing it to the libraries listed below
Sorting:
- ☆68Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- ☆52Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- ☆60Updated 5 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- various post-processing effects for Unity☆49Updated 6 years ago
- ☆36Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- ☆40Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- 3D Compute shader-based particle flowfield☆68Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆46Updated last year
- Height fog implementation for Unity☆19Updated 11 months ago
- Rendering vector graphics in Unity with the power of GPU.☆50Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago