revoconner / metahuman_rig_transferLinks
A python script to modify the metahuman rig into a new one for Maya. (deprecated)
☆77Updated last month
Alternatives and similar repositories for metahuman_rig_transfer
Users that are interested in metahuman_rig_transfer are comparing it to the libraries listed below
Sorting:
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆169Updated 11 months ago
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- Tools for MetaHuman DNA☆30Updated last year
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆52Updated 8 months ago
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆158Updated last year
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆52Updated 3 years ago
- An Unreal Live Link plugin for Autodesk Maya☆171Updated 3 weeks ago
- DemBones python bindings for use in Maya.☆93Updated 2 years ago
- Scripts and plugins for Autodesk MotionBuilder☆114Updated 6 months ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- Transfer Blendshape between meshes with different topology☆14Updated 2 years ago
- Plug-in for importing .csv mocap data recorded with the Live Link Face App.☆22Updated 3 years ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆120Updated 7 months ago
- ☆532Updated 3 weeks ago
- Plugin for Maya that send data to Unreal Engine☆106Updated last year
- A UE5 plugin for improving the Metahuman ARKit face tracking.☆94Updated last year
- ☆50Updated 4 months ago
- LiveLink Source for receiving JSON over sockets.☆104Updated 5 years ago
- Plugin for MotionBuilder that send data to Unreal Engine☆161Updated last year
- Various small tools for Maya☆117Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆123Updated 2 years ago
- Keyframe Reduction for Maya using least-squares method.☆101Updated 5 years ago
- Imports a Metahuman head from a DNA file, lets you customize it, then send it back to unreal.☆103Updated this week
- MotionBuilder Extensions Pack☆40Updated 8 months ago
- Machine Learning system and deformer for character deformations☆135Updated 3 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆14Updated 8 months ago
- Bell collider for Maya☆51Updated last year
- A small tool to export XGen to UE Groom.☆27Updated 2 weeks ago
- ☆165Updated 2 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago