dgovil / MLDeform
Machine Learning system and deformer for character deformations
☆134Updated 3 years ago
Alternatives and similar repositories for MLDeform
Users that are interested in MLDeform are comparing it to the libraries listed below
Sorting:
- DemBones python bindings for use in Maya.☆91Updated 2 years ago
- Transfer your blend shapes between meshes with the same topology.☆145Updated 2 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆120Updated 3 years ago
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆109Updated 8 months ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- ☆180Updated 4 years ago
- Skinning tools for maya.☆81Updated 3 years ago
- Delta-Mush to skin script for Maya☆55Updated 7 years ago
- The Simplex Blendshape UI from Blur Studio☆126Updated 7 months ago
- Various small tools for Maya☆116Updated 2 years ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆117Updated 5 months ago
- ☆57Updated 5 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆62Updated 6 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆104Updated last year
- A skin weights component editor inspired from Softimage.☆85Updated 9 months ago
- MotionBuilder Extensions Pack☆40Updated 6 months ago
- Keyframe Reduction for Maya using least-squares method.☆98Updated 5 years ago
- A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of…☆183Updated 2 years ago
- Various maya tools that I write for my personal projects.☆268Updated 4 years ago
- A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.☆94Updated 7 months ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆24Updated 6 months ago
- Real-time physics for Maya☆151Updated last year
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆120Updated 2 years ago
- ☆51Updated 6 years ago
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆157Updated last year
- Importer script for BVH☆73Updated last year
- RBF node for Maya 2016☆55Updated 8 years ago
- Collision Deformer for Maya☆54Updated last week
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆49Updated 11 months ago
- Trinity College Dublin developed auto-skeleton tools that can be used to quickly create skeletal structures from human character meshes i…☆66Updated 4 years ago