☆24Apr 10, 2023Updated 3 years ago
Alternatives and similar repositories for sdl-ecs-example
Users that are interested in sdl-ecs-example are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- A global input listening system based on GameplayTag, integrated with an interaction module that supports the creation and management of …☆16Jan 23, 2026Updated 6 months ago
- nice little engine - tiny 3d game engine.☆11Sep 15, 2024Updated last year
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13May 9, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Graphics that utilizes OpenCL☆13Dec 14, 2022Updated 3 years ago
- Playing around with Vulkan and random dungeon generation☆17Oct 14, 2017Updated 8 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 7 years ago
- Flow based Visual Programming☆12Dec 16, 2015Updated 10 years ago
- Experimental implementation of music onset detection in the Web Audio API☆11Feb 5, 2019Updated 7 years ago
- Atmospheric scattering written in C++ using OpenGL☆16Aug 27, 2021Updated 4 years ago
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- Implementation of Dr. Strange portal effect using Unity VFX Graph☆14Jul 8, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- State Machine Utility Package for Unity Projects☆24Jul 31, 2023Updated 2 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Lemon-note: simple cross-platform notes(in markdown format) with IMGUI render(lemon is the name of my lovely son)☆21Oct 6, 2023Updated 2 years ago
- A public domain SDL2 OpenGL template project including build scripts☆24Oct 26, 2023Updated 2 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- A vcpkg registry.☆11Jul 16, 2026Updated last week
- This plugins allows to keep tracks of time for different timeline paradigm, attached events to them and managed serialization for Save an…☆15Oct 29, 2021Updated 4 years ago
- A 2D physics engine programmed in C++ that makes use of verlet integration to implement simply physics☆10Oct 26, 2025Updated 8 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- High-performance PhysX instancing plugin for Unreal Engine focused on simulating and managing large numbers of physics bodies efficiently…☆15Dec 31, 2025Updated 6 months ago
- [Experimental] Unreal Engine plugin to force activation of Gameplay Attributes defined in Blueprints.☆14Jul 27, 2024Updated last year
- 3D model Editor in DirectX☆16Mar 29, 2026Updated 3 months ago
- A real-time GPU volumetric clouds renderer via OpenGL.☆32Sep 12, 2025Updated 10 months ago
- Perfectly Optimized is a streamlined Unreal Engine 5 starter template specifically engineered to deliver substantial performance gains on…☆15Jun 19, 2026Updated last month
- Steam integration for candle engine.☆11Oct 25, 2018Updated 7 years ago
- Free Rust Implementation of Augmented Reality (WIP)☆14Mar 12, 2025Updated last year
- Zero-Config Arbitrary Gravity & Surface Adhesion Framework for UE5.4+. Native C++ "Magneboot" locomotion with gimbal-free camera stabiliz…☆16Apr 30, 2026Updated 2 months ago
- Multiplayer racing game made with Unity☆20Oct 2, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A simple, optimized, and tweakable ledge detection system for Unreal Engine 5.3+, built in C++. It auto-detects ledges ahead and stops th…☆19Jun 17, 2025Updated last year
- Physically-based volumetric cloud rendering plugin for UE5 based on Nubis☆16Nov 3, 2025Updated 8 months ago
- Standalone Lightweight, Local Dynamic Navigation System for Unreal Engine 5☆18Dec 15, 2025Updated 7 months ago
- ☆19Sep 19, 2024Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 6 years ago
- an experiment. dont judge.☆16Nov 15, 2025Updated 8 months ago
- The code to accompany the tutorial on how to use the Replication Graph in Unreal at https://www.kierannewland.co.uk/replication-graph-how…☆18Oct 22, 2024Updated last year