electronicarts / minicoros
☆27Updated last year
Alternatives and similar repositories for minicoros:
Users that are interested in minicoros are comparing it to the libraries listed below
- C++20 Vulkan and GLes rendering engine☆17Updated 4 months ago
- Find race conditions at low cost by instrumenting containers☆35Updated last month
- A Embedded Gpu Profiler for Dear ImGui App☆49Updated 4 months ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Updated 2 years ago
- C++ sanctuary for small but powerful and frequently required, stand alone features.☆28Updated 7 months ago
- Delegate is an unbelievably fast, lightweight, and 0-overhead function container.☆25Updated 3 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Archived!☆27Updated 3 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 8 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Graph based GUI tool to automate system tasks☆21Updated 9 months ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 7 months ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated last week
- Cut down and minimalistic C++ string formatting library☆26Updated last year
- C++20 compile-time reflection library.☆35Updated 6 months ago
- EAAssert is a simple and lightweight assert technology.☆54Updated 7 months ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆17Updated 7 months ago
- Easy C++ reflection and code generation☆37Updated 7 years ago
- Minimalistic logging library with threads and manual callstacks☆31Updated 9 months ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Clang based generator for metaStuff☆14Updated 6 years ago
- ☆35Updated 5 years ago
- The fastest culler ever☆36Updated 6 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆56Updated 7 months ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago