hahahuahai / NPR_ResearchFactoryLinks
NPR相关实验,基于Unity。
☆21Updated 4 years ago
Alternatives and similar repositories for NPR_ResearchFactory
Users that are interested in NPR_ResearchFactory are comparing it to the libraries listed below
Sorting:
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.☆11Updated 4 years ago
- 对Unity的一些方法进行异步拓展,使其能够被await☆11Updated 7 months ago
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆19Updated 7 months ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- ☆14Updated last year
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- Curve layout component based on unity UGUI.☆12Updated last year
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Parallel reduction with unity compute shader☆13Updated 2 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆22Updated 7 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- 清理 Unity 生成的 Library 文件夹(计划使用符号链接转存 Local 等Unity相关文件夹)删除API被注释掉了,想用自己改下☆11Updated last year
- ☆14Updated 3 years ago
- ☆13Updated last year
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 6 years ago
- Desert sand deformation by depth capture☆23Updated 4 months ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Updated 7 years ago
- 基于通道混合的染色系统☆13Updated 2 years ago
- ☆28Updated 3 years ago
- Unity Multiplayer 多人在线☆13Updated 2 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- Editor tool to compile unity's shader's into GLSL, split them into vertex and fragment methods for each variant, and run the Mali Offline…☆13Updated 3 years ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Updated 7 years ago
- ☆15Updated 6 years ago