EricHu33 / AnimeShadingPlus-Anime-Toon-ShaderLinks
Unity plugin aims to render high quality anime style character.
☆20Updated last year
Alternatives and similar repositories for AnimeShadingPlus-Anime-Toon-Shader
Users that are interested in AnimeShadingPlus-Anime-Toon-Shader are comparing it to the libraries listed below
Sorting:
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- URP are indeed used, but NPR not just included.☆12Updated last year
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆38Updated 6 months ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 10 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ground truth ambient occlusion in unity urp☆32Updated 2 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 3 months ago
- Hair cards shader for unity universal render pipeline☆40Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 6 months ago
- The package for anime-style character shadow running on Unity URP forward rendering.☆14Updated 11 months ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆26Updated 2 years ago
- ☆30Updated last year
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆26Updated 7 months ago
- ☆13Updated 2 years ago
- ☆23Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- A solution for rendering terrain details, such as grass, flowers,use GPU instancing☆11Updated last year
- Occlusion culling for Unity☆38Updated 5 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆61Updated 4 months ago
- ☆18Updated 3 years ago
- Height fog implementation for Unity☆18Updated 6 months ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆12Updated 8 months ago
- Atmosphere Scattering For URP☆13Updated last year
- ☆33Updated 4 years ago