EricHu33 / AnimeShadingPlus-Anime-Toon-ShaderLinks
Unity plugin aims to render high quality anime style character.
☆21Updated last year
Alternatives and similar repositories for AnimeShadingPlus-Anime-Toon-Shader
Users that are interested in AnimeShadingPlus-Anime-Toon-Shader are comparing it to the libraries listed below
Sorting:
- Hair cards shader for unity universal render pipeline☆40Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated last year
- Physical Light Unit for (URP) Universal Render Pipeline☆14Updated 2 weeks ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆62Updated 6 months ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆27Updated 8 months ago
- A solution for rendering terrain details, such as grass, flowers,use GPU instancing☆11Updated last year
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- ground truth ambient occlusion in unity urp☆35Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 7 months ago
- Height fog implementation for Unity☆18Updated 7 months ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Separable Subsurface Scatter URP☆51Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆36Updated 9 months ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆64Updated 4 months ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 4 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 5 months ago
- Precipitation Effect In Unity Using Geometry Shaders☆59Updated 4 years ago
- TAA Unity URP Project☆19Updated 3 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆45Updated 3 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago