An example of a custom rendering pipeline that restores the rendering of HSR
☆153Jun 1, 2024Updated 2 years ago
Alternatives and similar repositories for Unity_StarRail_CRP_Sample
Users that are interested in Unity_StarRail_CRP_Sample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is a Honkai StarRail ToonLike Shader for unity(for URP)☆403May 28, 2025Updated last year
- Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.☆980Feb 12, 2025Updated last year
- ToonRenderPipeline Unity6 RayTracing☆745Sep 28, 2026Updated last week
- 这是一个基于URP的开源仿原神卡通渲染项目☆776Mar 29, 2025Updated last year
- ☆17Sep 1, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Unity的URP中制作的仿原神程序化天空球☆104Oct 27, 2023Updated 2 years ago
- Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined asset…☆738Aug 10, 2026Updated 2 months ago
- URP are indeed used, but NPR not just included.☆13Jun 6, 2023Updated 3 years ago
- This project is the implementation of FernRP Package, Include NPR/PBR.☆931Jan 22, 2025Updated last year
- Utilities for SRP shaders.☆57Oct 10, 2023Updated 3 years ago
- A genshin-like post processing render feature, based on URP.☆179Dec 9, 2023Updated 2 years ago
- Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for dat…☆759Mar 5, 2024Updated 2 years ago
- Toon Shading Collection (for Character) 角色卡通渲染效 果分析收集/速查手册/小百科☆546Jan 16, 2023Updated 3 years ago
- CG practice in unity☆18Mar 11, 2026Updated 7 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆69Feb 6, 2023Updated 3 years ago
- Custom PBR Shader for Unity URP.☆46Aug 8, 2023Updated 3 years ago
- FernRP is a pipeline extension based on URP that implements more rendering effects☆155Jan 15, 2025Updated last year
- This package allows for you to easily make docked tabs for your assets☆49Apr 26, 2024Updated 2 years ago
- Desert sand deformation by depth capture☆23Jul 22, 2025Updated last year
- ground truth ambient occlusion in unity urp☆53Sep 1, 2025Updated last year
- Alpha preserving feature for Unity URP☆89Feb 12, 2025Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆254May 12, 2024Updated 2 years ago
- PluginHub是一份加速Unity3D项目开发的代码模板和开箱即用的插件工具。由8年互动软件开发经验的程序员编写。☆64Sep 29, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- URP-12-Extension☆295Jun 2, 2023Updated 3 years ago
- 一些项目中的公共测试,项目之间通用的一些东西☆17Jan 9, 2020Updated 6 years ago
- ☆58May 26, 2021Updated 5 years ago
- Unity shader implementation of Gran Turismo Tonemapping.☆102Sep 26, 2023Updated 3 years ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,164May 26, 2023Updated 3 years ago
- A custom genshin-like toon shader, based on URP.☆377Dec 10, 2023Updated 2 years ago
- Amplify Shader Editor Tutorial with Universal Render Pipeline☆392Dec 19, 2025Updated 9 months ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆90Jun 6, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Unity环境下的一套控制与触发系统,无需另写代码即可控制状态和进度、触发各种变化、监听各种事件,算是一款低代码化插件。☆34Jan 9, 2025Updated last year
- A mix between Clash Royale, RTS (you can directly control units) and MOBA (lane minions)☆15Jul 7, 2022Updated 4 years ago
- 参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行…☆481Updated this week
- ☆27Nov 26, 2023Updated 2 years ago
- CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modificatio…☆210Jul 4, 2026Updated 3 months ago
- Screen space reflection for Unity 2022 and Unity6☆144Dec 19, 2024Updated last year
- 综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库☆302Jan 29, 2026Updated 8 months ago