xinyangaa / Unity_URP_Genshin_Impact_Programmed_Skybox
Unity的URP中制作的仿原神程序化天空球
☆44Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Unity_URP_Genshin_Impact_Programmed_Skybox
- Utilities for SRP shaders.☆54Updated last year
- An example of a custom rendering pipeline that restores the rendering of HSR☆97Updated 5 months ago
- Collection of Cartoon Shading reconstructions by Unity URP☆20Updated 5 months ago
- Custom PBR Shader for Unity URP.☆24Updated last year
- Generate Ramp Texture☆37Updated last year
- FernRP is a pipeline extension based on URP that implements more rendering effects☆121Updated 2 months ago
- Smooth normal for Toon Outline, Unity package☆23Updated last month
- Added support for real-time point light shadows of unity 2020 URP☆47Updated 3 years ago
- VFX Effect made with unity☆37Updated last year
- Smooth Normals to Improve backface Outline☆53Updated last year
- 通过编写一个仿原神渲染的shader,来学习URP和卡通渲染相关知识☆24Updated 2 years ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.☆67Updated 7 months ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆98Updated last year
- A Unity URP Shader For Starrail Characters☆37Updated 2 weeks ago
- 个人的shader练习☆25Updated 9 months ago
- ■■Finished■■Unity plugin of making ramp texture☆35Updated 3 months ago
- ☆35Updated 2 years ago
- ☆21Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆62Updated last year
- 自定义Unity Shader GUI☆80Updated 2 years ago
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆16Updated last year
- Hair cards shader for unity universal render pipeline☆22Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆75Updated last year
- A genshin-like post processing render feature, based on URP.☆145Updated 11 months ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆35Updated last year
- ☆50Updated 3 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆24Updated 3 weeks ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- Blur Basic Unity URP☆28Updated last year